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dc-terrain
/
shaders
ref:
audit-2026-03-29
demo-project
heightmap-erosion-toggle
incremental-rebuild
master
nubis-cloud-integration
procnodes-decomposition
..
generators
bake_planeset.glsl
8.3 KiB
bake_planeset.glsl.import
326 B
comp.spv
64.7 KiB
density_fill.glsl
5.1 KiB
density_fill.glsl.import
323 B
edge_classify.glsl
2.1 KiB
edge_classify.glsl.import
326 B
edge_intersect.glsl
22.6 KiB
edge_intersect.glsl.import
329 B
prepare_dispatch.glsl
1.8 KiB
prepare_dispatch.glsl.import
335 B
qef_solve.glsl
41.5 KiB
qef_solve.glsl.import
314 B
quad_emit.glsl
8.9 KiB
quad_emit.glsl.import
314 B
scan_blocks.glsl
3.4 KiB
scan_blocks.glsl.import
320 B
scan_decoupled_lookback.glsl
6.2 KiB
scan_decoupled_lookback.glsl.import
356 B
scan_propagate.glsl
1.8 KiB
scan_propagate.glsl.import
329 B
scan_single.glsl
3.5 KiB
scan_single.glsl.import
320 B
scan_subgroup.glsl
3.2 KiB
scan_subgroup.glsl.import
325 B
stream_compact_index.glsl
1.7 KiB
stream_compact_index.glsl.import
347 B
stream_compact.glsl
1.6 KiB
stream_compact.glsl.import
328 B
surface_normals.glsl
5.5 KiB
surface_normals.glsl.import
332 B
vertex_polish.glsl
6.8 KiB
vertex_polish.glsl.import
326 B
voxel_classify.glsl
3.4 KiB
voxel_classify.glsl.import
329 B
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