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hyper-tps
/
shaders
ref:
heightmap-erosion-toggle
main
master
nubis-uprez
procnodes-decomposition
release
v0.1116.0
v0.1117.0
v0.1118.0
v0.1206.0
v0.1207.0
v0.919.0
..
generators
.gdignore
0 B
density_fill.glsl
65 B
density_probe.gdshader
62.4 KiB
edge_classify.glsl
66 B
edge_intersect.glsl
67 B
erosion_terrain.gdshader
6.4 KiB
prepare_dispatch.glsl
69 B
qef_solve.glsl
62 B
quad_emit.glsl
62 B
scan_blocks.glsl
64 B
scan_decoupled_lookback.glsl
76 B
scan_propagate.glsl
67 B
scan_single.glsl
64 B
scan_subgroup.glsl
66 B
stream_compact_index.glsl
73 B
stream_compact.glsl
67 B
submarine_probe.gdshader
3.8 KiB
surface_normals.glsl
68 B
terrain_density.gdshaderinc
64.7 KiB
terrain_material.gdshaderinc
3.1 KiB
terrain_morph.gdshader
594 B
terrain_noise_probe.gdshader
376 B
terrain_noise.gdshaderinc
41.6 KiB
vertex_polish.glsl
66 B
voxel_classify.glsl
67 B
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