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nvidia-rtx-godot commits / f8d6191

Default use_ngx_dlss to off (opt-in)
Match Godot's convention for fetched dependencies (e.g. d3d12): the feature that needs an on-demand SDK is opt-in, so a fresh-clone default build never errors on the missing SDK. Enable DLSS explicitly with use_ngx_dlss=yes after running misc/scripts/install_dlss_linux.py. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
f8d6191f665c0434077a00d9e09a1bb111a5fde2
by plankatron <fleeky@gmail.com> · 2026-06-17T22:21:00.000Z

Changed files (1) +1 -1

SConstruct +1 -1
……@@ -201,7 +201,7 @@ opts.Add(BoolVariable("metal", "Enable the Metal rendering driver on supported p
201201opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
202202opts.Add(BoolVariable("use_streamline", "Enable Streamline support", True))
203203opts.Add(BoolVariable("use_aftermath", "Enable NVIDIA Nsight Aftermath GPU crash dump support", False))
204opts.Add(BoolVariable("use_ngx_dlss", "Enable NVIDIA NGX DLSS on Linux (bypasses Streamline)", True))
204opts.Add(BoolVariable("use_ngx_dlss", "Enable NVIDIA NGX DLSS on Linux (bypasses Streamline)", False))
205205opts.Add(BoolVariable("accesskit", "Enable the AccessKit driver for screen reader support", True))
206206opts.Add(BoolVariable("angle", "Enable the ANGLE rendering driver for OpenGL ES 3.0 on supported platforms", True))
207207opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True))