| … | … | @@ -201,7 +201,7 @@ opts.Add(BoolVariable("metal", "Enable the Metal rendering driver on supported p |
| 201 | 201 | opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True)) |
| 202 | 202 | opts.Add(BoolVariable("use_streamline", "Enable Streamline support", True)) |
| 203 | 203 | opts.Add(BoolVariable("use_aftermath", "Enable NVIDIA Nsight Aftermath GPU crash dump support", False)) |
| 204 | | opts.Add(BoolVariable("use_ngx_dlss", "Enable NVIDIA NGX DLSS on Linux (bypasses Streamline)", True)) |
| 204 | opts.Add(BoolVariable("use_ngx_dlss", "Enable NVIDIA NGX DLSS on Linux (bypasses Streamline)", False)) |
| 205 | 205 | opts.Add(BoolVariable("accesskit", "Enable the AccessKit driver for screen reader support", True)) |
| 206 | 206 | opts.Add(BoolVariable("angle", "Enable the ANGLE rendering driver for OpenGL ES 3.0 on supported platforms", True)) |
| 207 | 207 | opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True)) |