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nvidia-rtx-godot commits / 4b11ef5

Vendor NGX DLSS runtime .so files on linux-rtx-v2-dev (SR + RR, 310.5.3)
These were committed on linux-rtx-preserve-2026-04-20 but gitignored on the v2 line by 408a31d72f, which referenced a fetch script that was never written. Re-vendor them (from NVIDIA/DLSS v310.5.3 rel/) so a fresh clone has working DLSS without out-of-band steps. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
4b11ef5fa7438e6c43fa71a340a9ed8752b4c3e9
by plankatron <fleeky@gmail.com> · 2026-06-11T19:12:25.000Z

Changed files (3) +4 -2

.gitignore +4 -2
……@@ -401,5 +401,7 @@ $RECYCLE.BIN/
401401*.lnk
402402*.generated.props
403403
404# NGX DLSS runtime libraries (fetched via script, not vendored in git).
405thirdparty/ngx/lib/linux_x86_64/libnvidia-ngx-dlss*.so*
404# NGX DLSS runtime libraries are vendored (DLSS SDK v310.5.3, NVIDIA/DLSS rel/).
405# Negate the blanket *.so rule above so they stay tracked.
406!thirdparty/ngx/lib/linux_x86_64/libnvidia-ngx-dlss.so.310.5.3
407!thirdparty/ngx/lib/linux_x86_64/libnvidia-ngx-dlssd.so.310.5.3
thirdparty/ngx/lib/linux_x86_64/libnvidia-ngx-dlss.so.310.5.3 +0 -0
(no content changes — binary or rename)
thirdparty/ngx/lib/linux_x86_64/libnvidia-ngx-dlssd.so.310.5.3 +0 -0
(no content changes — binary or rename)