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nvidia-rtx-godot / thirdparty / thorvg / src / renderer / sw_engine / tvgSwRle.cpp

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/*
 * Copyright (c) 2020 - 2026 ThorVG project. All rights reserved.

 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/*
 *                   The FreeType Project LICENSE
 *                   ----------------------------

 *                           2006-Jan-27

 *                   Copyright 1996-2002, 2006 by
 *         David Turner, Robert Wilhelm, and Werner Lemberg



 * Introduction
 * ============

 * The FreeType  Project is distributed in  several archive packages;
 * some of them may contain, in addition to the FreeType font engine,
 * various tools and  contributions which rely on, or  relate to, the
 * FreeType Project.

 * This  license applies  to all  files found  in such  packages, and
 * which do not  fall under their own explicit  license.  The license
 * affects  thus  the  FreeType   font  engine,  the  test  programs,
 * documentation and makefiles, at the very least.

 * This  license   was  inspired  by  the  BSD,   Artistic,  and  IJG
 * (Independent JPEG  Group) licenses, which  all encourage inclusion
 * and  use of  free  software in  commercial  and freeware  products
 * alike.  As a consequence, its main points are that:

 *   o We don't promise that this software works. However, we will be
 *     interested in any kind of bug reports. (`as is' distribution)

 *   o You can  use this software for whatever you  want, in parts or
 *      full form, without having to pay us. (`royalty-free' usage)

 *    o You may not pretend that  you wrote this software.  If you use
 *      it, or  only parts of it,  in a program,  you must acknowledge
 *     somewhere  in  your  documentation  that  you  have  used  the
 *     FreeType code. (`credits')

 * We  specifically  permit  and  encourage  the  inclusion  of  this
 * software, with  or without modifications,  in commercial products.
 * We  disclaim  all warranties  covering  The  FreeType Project  and
 * assume no liability related to The FreeType Project.


 *  Finally,  many  people  asked  us  for  a  preferred  form  for  a
 *  credit/disclaimer to use in compliance with this license.  We thus
 * encourage you to use the following text:

 *   """
 *    Portions of this software are copyright � <year> The FreeType
 *    Project (www.freetype.org).  All rights reserved.
 *   """

 *  Please replace <year> with the value from the FreeType version you
 *  actually use.

* Legal Terms
* ===========

* 0. Definitions
* --------------

*   Throughout this license,  the terms `package', `FreeType Project',
*   and  `FreeType  archive' refer  to  the  set  of files  originally
*   distributed  by the  authors  (David Turner,  Robert Wilhelm,  and
*   Werner Lemberg) as the `FreeType Project', be they named as alpha,
*   beta or final release.

*   `You' refers to  the licensee, or person using  the project, where
*   `using' is a generic term including compiling the project's source
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*   This  program is  referred to  as  `a program  using the  FreeType
*   engine'.

*   This  license applies  to all  files distributed  in  the original
*   FreeType  Project,   including  all  source   code,  binaries  and
*   documentation,  unless  otherwise  stated   in  the  file  in  its
*   original, unmodified form as  distributed in the original archive.
*   If you are  unsure whether or not a particular  file is covered by
*   this license, you must contact us to verify this.

*   The FreeType  Project is copyright (C) 1996-2000  by David Turner,
*   Robert Wilhelm, and Werner Lemberg.  All rights reserved except as
*   specified below.

* 1. No Warranty
* --------------

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*   KIND, EITHER  EXPRESS OR IMPLIED,  INCLUDING, BUT NOT  LIMITED TO,
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*   USE, OF THE FREETYPE PROJECT.

* 2. Redistribution
* -----------------

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*   irrevocable right  and license to use,  execute, perform, compile,
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*   herein, subject to the following conditions:

*    o Redistribution of  source code  must retain this  license file
*      (`FTL.TXT') unaltered; any  additions, deletions or changes to
*      the original  files must be clearly  indicated in accompanying
*      documentation.   The  copyright   notices  of  the  unaltered,
*      original  files must  be  preserved in  all  copies of  source
*      files.

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*  These conditions  apply to any  software derived from or  based on
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*  following phrases to refer  to this software in your documentation
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*  As  you have  not signed  this license,  you are  not  required to
*  accept  it.   However,  as  the FreeType  Project  is  copyrighted
*  material, only  this license, or  another one contracted  with the
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*  Therefore,  by  using,  distributing,  or modifying  the  FreeType
*  Project, you indicate that you understand and accept all the terms
*  of this license.

* 4. Contacts
* -----------

*  There are two mailing lists related to FreeType:

*    o freetype@nongnu.org

*      Discusses general use and applications of FreeType, as well as
*      future and  wanted additions to the  library and distribution.
*      If  you are looking  for support,  start in  this list  if you
*      haven't found anything to help you in the documentation.

*    o freetype-devel@nongnu.org

*      Discusses bugs,  as well  as engine internals,  design issues,
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*  Our home page can be found at

*    http://www.freetype.org
*/

#include <limits.h>
#include "tvgSwCommon.h"

/************************************************************************/
/* Internal Class Implementation                                        */
/************************************************************************/

constexpr auto PIXEL_BITS = 8;   //must be at least 6 bits!
constexpr auto ONE_PIXEL = (1 << PIXEL_BITS);

struct Band
{
    int32_t min, max;
};

struct RleWorker
{
    SwRle* rle;

    SwPoint cellPos;
    SwPoint cellMin;
    SwPoint cellMax;
    int32_t cellXCnt;
    int32_t cellYCnt;

    Area area;
    int32_t cover;

    SwCell* cells;
    ptrdiff_t maxCells;
    ptrdiff_t cellsCnt;

    SwPoint pos;

    SwPoint bezStack[32 * 3 + 1];
    SwPoint lineStack[32 + 1];
    int levStack[32];

    SwOutline* outline;

    int bandSize;
    int bandShoot;

    SwCell* buffer;
    uint32_t bufferSize;

    SwCell** yCells;
    int32_t yCnt;

    bool invalid;
    bool antiAlias;
};


static inline SwPoint UPSCALE(const SwPoint& pt)
{
    return {int32_t(((unsigned long) pt.x) << (PIXEL_BITS - 6)), int32_t(((unsigned long) pt.y) << (PIXEL_BITS - 6))};
}


static inline int32_t TRUNC(const int32_t x)
{
    return  x >> PIXEL_BITS;
}


static inline SwPoint TRUNC(const SwPoint& pt)
{
    return  {TRUNC(pt.x), TRUNC(pt.y)};
}


static inline SwPoint FRACT(const SwPoint& pt)
{

    return {pt.x & (ONE_PIXEL - 1), pt.y & (ONE_PIXEL - 1)};
}


// Approximate sqrt(x*x+y*y) using the `alpha max plus beta min' algorithm.
// We use alpha = 1, beta = 3/8, giving us results with a largest error
// less than 7% compared to the exact value.
static inline int32_t HYPOT(SwPoint pt)
{
    if (pt.x < 0) pt.x = -pt.x;
    if (pt.y < 0) pt.y = -pt.y;
    return ((pt.x > pt.y) ? (pt.x + (3 * pt.y >> 3)) : (pt.y + (3 * pt.x >> 3)));
}


// Used to prevent integer overflow when calculating the distance between points.
// This function uses 64-bit arithmetic to safely compute the difference between coordinates.
static inline uint32_t SAFE_HYPOT(SwPoint& pt1, SwPoint& pt2)
{
    auto x = uint32_t(abs(int64_t(pt1.x) - int64_t(pt2.x)));
    auto y = uint32_t(abs(int64_t(pt1.y) - int64_t(pt2.y)));
    return (x > y) ? (x + (3 * y >> 3)) : (y + (3 * x >> 3));
}


static void _horizLine(RleWorker& rw, int32_t x, int32_t y, int32_t area, int32_t aCount)
{
    x += rw.cellMin.x;
    y += rw.cellMin.y;

    //Clip Y range
    if (y < rw.cellMin.y || y >= rw.cellMax.y) return;

    /* compute the coverage line's coverage, depending on the outline fill rule */
    /* the coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */
    auto coverage = static_cast<int>(area >> (PIXEL_BITS * 2 + 1 - 8));    //range 0 - 255
    if (coverage < 0) coverage = -coverage;

    if (rw.outline->fillRule == FillRule::EvenOdd) {
        coverage &= 511;
        if (coverage > 255) coverage = 511 - coverage;
    } else {
        //normal non-zero winding rule
        if (coverage > 255) coverage = 255;
    }

    if (coverage == 0) return;

    //span has ushort coordinates. check limit overflow
    if (x >= SHRT_MAX || y >= SHRT_MAX) {
        TVGERR("SW_ENGINE", "XY-coordinate overflow!");
        return;
    }

    auto rle = rw.rle;

    if (!rw.antiAlias) coverage = 255;

    //see whether we can add this span to the current list
    if (!rle->spans.empty()) {
        auto& span = rle->spans.last();
        if ((span.coverage == coverage) && (span.y == y) && (span.x + span.len == x)) {
            //Clip x range
            int32_t xOver = 0;
            if (x + aCount >= rw.cellMax.x) xOver -= (x + aCount - rw.cellMax.x);
            if (x < rw.cellMin.x) xOver -= (rw.cellMin.x - x);
            span.len += (aCount + xOver);
            return;
        }
    }

    //Clip x range
    int32_t xOver = 0;
    if (x + aCount >= rw.cellMax.x) xOver -= (x + aCount - rw.cellMax.x);
    if (x < rw.cellMin.x) {
        xOver -= (rw.cellMin.x - x);
        x = rw.cellMin.x;
    }

    //Nothing to draw
    if (aCount + xOver <= 0) return;

    //add a span to the current list
    rle->spans.next() = {(uint16_t)x, (uint16_t)y, uint16_t(aCount + xOver), (uint8_t)coverage};
}


static void _sweep(RleWorker& rw)
{
    if (rw.cellsCnt == 0) return;

    for (int y = 0; y < rw.yCnt; ++y) {
        auto cover = 0;
        auto x = 0;
        auto cell = rw.yCells[y];

        while (cell) {
            if (cell->x > x && cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), cell->x - x);
            cover += cell->cover;
            auto area = cover * (ONE_PIXEL * 2) - cell->area;
            if (area != 0 && cell->x >= 0) _horizLine(rw, cell->x, y, area, 1);
            x = cell->x + 1;
            cell = cell->next;
        }

        if (cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), rw.cellXCnt - x);
    }
}


static SwCell* _findCell(RleWorker& rw)
{
    auto x = rw.cellPos.x;
    if (x > rw.cellXCnt) x = rw.cellXCnt;

    auto pcell = &rw.yCells[rw.cellPos.y];

    while(true) {
        auto cell = *pcell;
        if (!cell || cell->x > x) break;
        if (cell->x == x) return cell;
        pcell = &cell->next;
    }

    if (rw.cellsCnt >= rw.maxCells) return nullptr;

    auto cell = rw.cells + rw.cellsCnt++;
    cell->x = x;
    cell->area = 0;
    cell->cover = 0;
    cell->next = *pcell;
    *pcell = cell;

    return cell;
}


static bool _recordCell(RleWorker& rw)
{
    if (rw.area | rw.cover) {
        auto cell = _findCell(rw);
        if (!cell) return false;
        cell->area += rw.area;
        cell->cover += rw.cover;
    }

    return true;
}


static bool _setCell(RleWorker& rw, SwPoint pos)
{
    /* Move the cell pointer to a new position.  We set the `invalid'      */
    /* flag to indicate that the cell isn't part of those we're interested */
    /* in during the render phase.  This means that:                       */
    /*                                                                     */
    /* . the new vertical position must be within min_ey..max_ey-1.        */
    /* . the new horizontal position must be strictly less than max_ex     */
    /*                                                                     */
    /* Note that if a cell is to the left of the clipping region, it is    */
    /* actually set to the (min_ex-1) horizontal position.                 */

    /* All cells that are on the left of the clipping region go to the
       min_ex - 1 horizontal position. */
    pos -= rw.cellMin;

    //exceptions
    if (pos.x < 0) pos.x = -1;
    else if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x;

    //Are we moving to a different cell?
    if (pos != rw.cellPos) {
        //Record the current one if it is valid
        if (!rw.invalid && !_recordCell(rw)) return false;
        rw.area = rw.cover = 0;
        rw.cellPos = pos;
    }
    rw.invalid = ((unsigned)pos.y >= (unsigned)rw.cellYCnt || pos.x >= rw.cellXCnt);

    return true;
}


static bool _startCell(RleWorker& rw, SwPoint pos)
{
    if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x;
    if (pos.x < rw.cellMin.x) pos.x = rw.cellMin.x - 1;

    rw.area = 0;
    rw.cover = 0;
    rw.cellPos = pos - rw.cellMin;
    rw.invalid = false;

    return _setCell(rw, pos);
}


static bool _moveTo(RleWorker& rw, const SwPoint& to)
{
    //record current cell, if any */
    if (!rw.invalid && !_recordCell(rw)) return false;

    //start to a new position
    if (!_startCell(rw, TRUNC(to))) return false;

    rw.pos = to;

    return true;
}


static bool _lineTo(RleWorker& rw, const SwPoint& to)
{
    auto e1 = TRUNC(rw.pos);
    auto e2 = TRUNC(to);

    //vertical clipping
    if ((e1.y >= rw.cellMax.y && e2.y >= rw.cellMax.y) || (e1.y < rw.cellMin.y && e2.y < rw.cellMin.y)) {
        rw.pos = to;
        return true;
    }

    auto line = rw.lineStack;
    line[0] = to;
    line[1] = rw.pos;

    while (true) {
        if (SAFE_HYPOT(line[0], line[1]) > SHRT_MAX) {
            mathSplitLine(line);
            ++line;
            continue;
        }
        auto diff = line[0] - line[1];
        e1 = TRUNC(line[1]);
        e2 = TRUNC(line[0]);

        auto f1 = FRACT(line[1]);
        SwPoint f2;

        //inside one cell
        if (e1 == e2) {
            ;
        //any horizontal line
        } else if (diff.y == 0) {
            e1.x = e2.x;
            if (!_setCell(rw, e1)) return false;
        } else if (diff.x == 0) {
            //vertical line up
            if (diff.y > 0) {
                do {
                    f2.y = ONE_PIXEL;
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * f1.x * 2;
                    f1.y = 0;
                    ++e1.y;
                    if (!_setCell(rw, e1)) return false;
                } while(e1.y != e2.y);
            //vertical line down
            } else {
                do {
                    f2.y = 0;
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * f1.x * 2;
                    f1.y = ONE_PIXEL;
                    --e1.y;
                    if (!_setCell(rw, e1)) return false;
                } while(e1.y != e2.y);
            }
        //any other line
        } else {
            #define SW_UDIV(a, b) (int32_t)((uint64_t(a) * uint64_t(b)) >> 32)

            Area prod = diff.x * f1.y - diff.y * f1.x;

            /* These macros speed up repetitive divisions by replacing them
               with multiplications and right shifts. */
            auto dxr = (e1.x != e2.x) ? (int64_t)0xffffffff / diff.x : 0;
            auto dyr = (e1.y != e2.y) ? (int64_t)0xffffffff / diff.y : 0;
            auto px = diff.x * ONE_PIXEL;
            auto py = diff.y * ONE_PIXEL;

            /* The fundamental value `prod' determines which side and the  */
            /* exact coordinate where the line exits current cell.  It is  */
            /* also easily updated when moving from one cell to the next.  */

            do {
                //left
                if (prod <= 0 && prod - px > 0) {
                    f2 = {0, SW_UDIV(-prod, -dxr)};
                    prod -= py;
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * (f1.x + f2.x);
                    f1 = {ONE_PIXEL, f2.y};
                    --e1.x;
                //up
                } else if (prod - px <= 0 && prod - px + py > 0) {
                    prod -= px;
                    f2 = {SW_UDIV(-prod, dyr), ONE_PIXEL};
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * (f1.x + f2.x);
                    f1 = {f2.x, 0};
                    ++e1.y;
                //right
                } else if (prod - px + py <= 0 && prod + py >= 0) {
                    prod += py;
                    f2 = {ONE_PIXEL, SW_UDIV(prod, dxr)};
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * (f1.x + f2.x);
                    f1 = {0, f2.y};
                    ++e1.x;
                //down
                } else {
                    f2 = {SW_UDIV(prod, -dyr), 0};
                    prod += px;
                    rw.cover += (f2.y - f1.y);
                    rw.area += (f2.y - f1.y) * (f1.x + f2.x);
                    f1 = {f2.x, ONE_PIXEL};
                    --e1.y;
                }

                if (!_setCell(rw, e1)) return false;

            } while(e1 != e2);
        }

        f2 = FRACT(line[0]);
        rw.cover += (f2.y - f1.y);
        rw.area += (f2.y - f1.y) * (f1.x + f2.x);
        rw.pos = line[0];

        if (line-- == rw.lineStack) return true;
    }
}


static bool _cubicTo(RleWorker& rw, const SwPoint& ctrl1, const SwPoint& ctrl2, const SwPoint& to)
{
    auto arc = rw.bezStack;
    arc[0] = to;
    arc[1] = ctrl2;
    arc[2] = ctrl1;
    arc[3] = rw.pos;

    //Short-cut the arc that crosses the current band
    auto min = arc[0].y;
    auto max = arc[0].y;

    int32_t y;
    for (auto i = 1; i < 4; ++i) {
        y = arc[i].y;
        if (y < min) min = y;
        if (y > max) max = y;
    }

    if (TRUNC(min) >= rw.cellMax.y || TRUNC(max) < rw.cellMin.y) goto draw;

    /* Decide whether to split or draw. See `Rapid Termination          */
    /* Evaluation for Recursive Subdivision of Bezier Curves' by Thomas */
    /* F. Hain, at                                                      */
    /* http://www.cis.southalabama.edu/~hain/general/Publications/Bezier/Camera-ready%20CISST02%202.pdf */
    while (true) {
        {
            //diff is the P0 - P3 chord vector
            auto diff = arc[3] - arc[0];
            auto L = HYPOT(diff);

            //avoid possible arithmetic overflow below by splitting
            if (L > SHRT_MAX) goto split;

            //max deviation may be as much as (s/L) * 3/4 (if Hain's v = 1)
            auto sLimit = L * (ONE_PIXEL / 6);

            auto diff1 = arc[1] - arc[0];
            auto s = diff.y * diff1.x - diff.x * diff1.y;
            if (s < 0) s = -s;
            if (s > sLimit) goto split;

            //s is L * the perpendicular distance from P2 to the line P0 - P3
            auto diff2 = arc[2] - arc[0];
            s = diff.y * diff2.x - diff.x * diff2.y;
            if (s < 0) s = -s;
            if (s > sLimit) goto split;

            /* Split super curvy segments where the off points are so far
            from the chord that the angles P0-P1-P3 or P0-P2-P3 become
            acute as detected by appropriate dot products */
            if (diff1.x * (diff1.x - diff.x) + diff1.y * (diff1.y - diff.y) > 0 ||
                diff2.x * (diff2.x - diff.x) + diff2.y * (diff2.y - diff.y) > 0)
                goto split;

            //no reason to split
            goto draw;
        }
    split:
        mathSplitCubic(arc);
        arc += 3;
        continue;

    draw:
        if (!_lineTo(rw, arc[0])) return false;
        if (arc == rw.bezStack) return true;
        arc -= 3;
    }
}


static bool _decomposeOutline(RleWorker& rw)
{
    auto outline = rw.outline;
    auto first = 0;  //index of first point in contour

    ARRAY_FOREACH(p, outline->cntrs) {
        auto last = *p;
        auto limit = outline->pts.data + last;
        auto start = UPSCALE(outline->pts[first]);
        auto pt = outline->pts.data + first;
        auto types = outline->types.data + first;
        ++types;

        if (!_moveTo(rw, UPSCALE(outline->pts[first]))) return false;

        while (pt < limit) {
            //emit a single line_to
            if (types[0] == SW_CURVE_TYPE_POINT) {
                ++pt;
                ++types;
                if (!_lineTo(rw, UPSCALE(*pt))) return false;
            //types cubic
            } else {
                pt += 3;
                types += 3;
                if (pt <= limit) {
                    if (!_cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), UPSCALE(pt[0]))) return false;
                } else if (pt - 1 == limit) {
                    if (!_cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), start)) return false;
                }
                else goto close;
            }
        }
    close:
        if (!_lineTo(rw, start)) return false;
        first = last + 1;
    }

    return true;
}


static bool _genRle(RleWorker& rw)
{
    if (!_decomposeOutline(rw)) return false;
    if (!rw.invalid && !_recordCell(rw)) return false;
    return true;
}


/************************************************************************/
/* External Class Implementation                                        */
/************************************************************************/

SwRle* rleRender(SwRle* rle, const SwOutline* outline, const RenderRegion& bbox, SwMpool* mpool, unsigned tid, bool antiAlias)
{
    if (!outline) return nullptr;
  
    RleWorker rw;
    auto cellPool = mpool->cell(tid);
    auto reqSize = uint32_t(std::max(bbox.w(), bbox.h()) * 0.75f) * sizeof(SwCell);  //experimental decision

    // grow by 1.25x and align to multiple of sizeof(SwCell)
    if (reqSize > cellPool->size) {
        cellPool->size = ((reqSize + (reqSize >> 2)) / sizeof(SwCell)) * sizeof(SwCell);
        tvg::free(cellPool->buffer);
        cellPool->buffer = tvg::malloc<SwCell>(cellPool->size);
    }

    //Init Cells
    rw.buffer = cellPool->buffer;
    rw.bufferSize = cellPool->size;
    rw.yCells = reinterpret_cast<SwCell**>(cellPool->buffer);
    rw.cells = nullptr;
    rw.maxCells = 0;
    rw.cellsCnt = 0;
    rw.area = 0;
    rw.cover = 0;
    rw.invalid = true;
    rw.cellMin = {bbox.min.x, bbox.min.y};
    rw.cellMax = {bbox.max.x, bbox.max.y};
    rw.cellXCnt = rw.cellMax.x - rw.cellMin.x;
    rw.cellYCnt = rw.cellMax.y - rw.cellMin.y;
    rw.outline = const_cast<SwOutline*>(outline);
    rw.bandSize = rw.bufferSize / (sizeof(SwCell) * 2);
    rw.bandShoot = 0;
    rw.antiAlias = antiAlias;

    if (!rle) rw.rle = new SwRle;
    else rw.rle = rle;
    rw.rle->spans.reserve(256);

    //Generate RLE
    constexpr auto BAND_SIZE = 40;

    Band bands[BAND_SIZE];
    Band* band;

    /* set up vertical bands */
    auto bandCnt = static_cast<int>((rw.cellMax.y - rw.cellMin.y) / rw.bandSize);
    if (bandCnt == 0) bandCnt = 1;
    else if (bandCnt >= BAND_SIZE) bandCnt = (BAND_SIZE - 1);

    auto min = rw.cellMin.y;
    auto yMax = rw.cellMax.y;
    int32_t max;

    for (int n = 0; n < bandCnt; ++n, min = max) {
        max = min + rw.bandSize;
        if (n == bandCnt -1 || max > yMax) max = yMax;

        bands[0].min = min;
        bands[0].max = max;
        band = bands;

        while (band >= bands) {
            rw.yCells = reinterpret_cast<SwCell**>(rw.buffer);
            rw.yCnt = band->max - band->min;

            int cellStart = sizeof(SwCell*) * (int)rw.yCnt;
            int cellMod = cellStart % sizeof(SwCell);

            if (cellMod > 0) cellStart += sizeof(SwCell) - cellMod;

            auto cellsMax = reinterpret_cast<SwCell*>((char*)rw.buffer + rw.bufferSize);
            rw.cells = reinterpret_cast<SwCell*>((char*)rw.buffer + cellStart);

            if (rw.cells >= cellsMax) goto reduce_bands;

            rw.maxCells = cellsMax - rw.cells;
            if (rw.maxCells < 2) goto reduce_bands;

            for (int y = 0; y < rw.yCnt; ++y)
                rw.yCells[y] = nullptr;

            rw.cellsCnt = 0;
            rw.invalid = true;
            rw.cellMin.y = band->min;
            rw.cellMax.y = band->max;
            rw.cellYCnt = band->max - band->min;

            if (_genRle(rw)) {
                _sweep(rw);
                --band;
                continue;
            }

        reduce_bands:
            /* render pool overflow: we will reduce the render band by half */
            auto bottom = band->min;
            auto top = band->max;
            auto middle = bottom + ((top - bottom) >> 1);

            /* This is too complex for a single scanline; there must
               be some problems */
            if (middle == bottom) {
                rleFree(rw.rle);
                return nullptr;
            }

            if (bottom - top >= rw.bandSize) ++rw.bandShoot;

            band[1].min = bottom;
            band[1].max = middle;
            band[0].min = middle;
            band[0].max = top;
            ++band;
        }
    }
    if (rw.bandShoot > 8 && rw.bandSize > 16) {
        rw.bandSize = (rw.bandSize >> 1);
    }
    return rw.rle;
}


SwRle* rleRender(const RenderRegion* bbox)
{
    auto rle = tvg::calloc<SwRle>(sizeof(SwRle), 1);
    rle->spans.reserve(bbox->h());
    rle->spans.count = bbox->h();

    //cheaper without push()
    auto x = uint16_t(bbox->min.x);
    auto y = uint16_t(bbox->min.y);
    auto len = uint16_t(bbox->w());

    ARRAY_FOREACH(p, rle->spans) {
        *p = {x, y++, len, 255};
    }

    return rle;
}


void rleReset(SwRle* rle)
{
    if (rle) rle->spans.clear();
}


void rleFree(SwRle* rle)
{
    delete(rle);
}


bool rleClip(SwRle* rle, const SwRle *clip)
{
    if (rle->spans.empty() || clip->spans.empty()) return false;

    Array<SwSpan> out;
    out.reserve(std::max(rle->spans.count, clip->spans.count));

    const SwSpan *end;
    auto spans = rle->fetch(clip->spans.first().y, clip->spans.last().y, &end);

    if (spans >= end) {
        rle->spans.clear();
        return false;
    }

    const SwSpan *cend;
    auto cspans = clip->fetch(spans->y, (end - 1)->y, &cend);

    while (spans < end && cspans < cend) {
        //align y-coordinates.
        if (cspans->y > spans->y) {
            ++spans;
            continue;
        }
        if (spans->y > cspans->y) {
            ++cspans;
            continue;
        }
        //try clipping with all clip spans which have a same y-coordinate.
        auto temp = cspans;
        while(temp < cend && temp->y == cspans->y) {
            //span must be left(x1) to right(x2) direction. Not intersected.
            if ((spans->x + spans->len) < spans->x || (temp->x + temp->len) < temp->x) {
                ++temp;
                continue;
            }
            //clip span region
            auto x = std::max(spans->x, temp->x);
            auto len = std::min((spans->x + spans->len), (temp->x + temp->len)) - x;
            if (len > 0) out.next() = {uint16_t(x), temp->y, uint16_t(len), (uint8_t)(((spans->coverage * temp->coverage) + 0xff) >> 8)};
            ++temp;
        }
        ++spans;
    }
    out.move(rle->spans);
    return true;
}


//Need to confirm: dead code?
bool rleClip(SwRle *rle, const RenderRegion* clip)
{
    if (rle->spans.empty() || clip->invalid()) return false;

    auto& min = clip->min;
    auto& max = clip->max;

    Array<SwSpan> out;
    out.reserve(rle->spans.count);
    auto data = out.data;
    const SwSpan* end;
    uint16_t x, len;

    for (auto p = rle->fetch(*clip, &end); p < end; ++p) {
        if (p->y >= max.y) break;
        if (p->y < min.y || p->x >= max.x || (p->x + p->len) <= min.x) continue;
        if (p->x < min.x) {
            x = min.x;
            len = std::min(uint16_t(p->len - (x - p->x)), uint16_t(max.x - x));
        } else {
            x = p->x;
            len = std::min(p->len, uint16_t(max.x - x));
        }
        if (len > 0) {
            *data = {x, p->y, len, p->coverage};
            ++data;
            ++out.count;
        }
    }
    out.move(rle->spans);
    return true;
}


bool rleIntersect(const SwRle* rle, const RenderRegion& region)
{
    if (!rle || rle->spans.empty()) return false;

    auto& min = region.min;
    auto& max = region.max;

    const SwSpan* end;
    for (auto p = rle->fetch(region, &end); p < end; ++p) {
        if (p->y >= max.y) break;
        if (p->y < min.y || p->x >= max.x || (p->x + p->len) <= min.x) continue;
        return true;
    }
    return false;
}