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nvidia-rtx-godot / thirdparty / streamline / include / sl_device_wrappers.h

21 lines · c ref:
#pragma once

#include <cstdint>

#include "sl_struct.h"

namespace sl
{

//! Rendering API
//! 
enum class RenderAPI : uint32_t
{
    eD3D11,
    eD3D12,
    eVulkan,
    eCount
};

}