OverviewFilesCommitsIssuesDocsReleasesPeers

nvidia-rtx-godot / thirdparty / jolt_physics / Jolt / Physics / Collision / BackFaceMode.h

17 lines · c ref:
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT

#pragma once

JPH_NAMESPACE_BEGIN

/// How collision detection functions will treat back facing triangles
enum class EBackFaceMode : uint8
{
	IgnoreBackFaces,									///< Ignore collision with back facing surfaces/triangles
	CollideWithBackFaces,								///< Collide with back facing surfaces/triangles
};

JPH_NAMESPACE_END