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nvidia-rtx-godot / thirdparty / jolt_physics / Jolt / Physics / Collision / ActiveEdgeMode.h

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT

#pragma once

JPH_NAMESPACE_BEGIN

/// How to treat active/inactive edges.
/// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges
enum class EActiveEdgeMode : uint8
{
	CollideOnlyWithActive,								///< Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
	CollideWithAll,										///< Collide with all edges. Use this when you're interested in all collisions.
};

JPH_NAMESPACE_END