diff --git a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
index 02497ac953..7d89f86d7f 100644
--- a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
+++ b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
@@ -810,11 +810,6 @@ namespace GamepadMotionHelpers
{
if (MinMaxWindow.NumSamples >= minStillnessSamples && MinMaxWindow.TimeSampled >= minStillnessCorrectionTime)
{
- /*if (TimeSteadyStillness == 0.f)
- {
- printf("Still!\n");
- }/**/
-
TimeSteadyStillness = std::min(TimeSteadyStillness + deltaTime, stillnessCalibrationEaseInTime);
const float calibrationEaseIn = stillnessCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadyStillness / stillnessCalibrationEaseInTime;
@@ -973,20 +968,11 @@ namespace GamepadMotionHelpers
// apply corrections
if (gyroAccelerationMag > sensorFusionAngularAccelerationThreshold || CalibrationData == nullptr)
{
- /*if (TimeSteadySensorFusion > 0.f)
- {
- printf("Shaken!\n");
- }/**/
TimeSteadySensorFusion = 0.f;
//printf("No calibration due to acceleration of %.4f\n", gyroAccelerationMag);
}
else
{
- /*if (TimeSteadySensorFusion == 0.f)
- {
- printf("Steady!\n");
- }/**/
-
TimeSteadySensorFusion = std::min(TimeSteadySensorFusion + deltaTime, sensorFusionCalibrationEaseInTime);
const float calibrationEaseIn = sensorFusionCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadySensorFusion / sensorFusionCalibrationEaseInTime;
const Vec oldGyroBias = Vec(CalibrationData->X, CalibrationData->Y, CalibrationData->Z) / std::max((float)CalibrationData->NumSamples, 1.f);