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nvidia-rtx-godot / thirdparty / basis_universal / patches / 0001-external-zstd-pr344.patch

27 lines · patch ref:
diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
index 59a2a50900..e9aa20f313 100644
--- a/thirdparty/basis_universal/encoder/basisu_comp.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
@@ -33,7 +33,7 @@
 #endif
 
 #if BASISD_SUPPORT_KTX2_ZSTD
-#include "../zstd/zstd.h"
+#include <zstd.h>
 #endif
 
 // Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
index 0f7ca1565f..d7bce42013 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
@@ -169,7 +169,7 @@
    // If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
 	#if BASISD_SUPPORT_KTX2_ZSTD
 		// We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
-		#include "../zstd/zstd.h"
+		#include <zstd.h>
 	#endif
 #endif