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nvidia-rtx-godot / tests / python_build / fixtures / glsl / vertex_fragment.glsl

32 lines · glsl ref:
#[versions]

lines = "#define MODE_LINES";

#[vertex]

#version 450

#VERSION_DEFINES

layout(location = 0) out vec3 uv_interp;

void main() {
#ifdef MODE_LINES
	uv_interp = vec3(0, 0, 1);
#endif
}

#[fragment]

#version 450

#VERSION_DEFINES

#include "_included.glsl"

layout(location = 0) out vec4 dst_color;

void main() {
	dst_color = vec4(1, 1, 0, 0);
}