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nvidia-rtx-godot / tests / python_build / fixtures / glsl / compute.out

15 lines · out ref:
static const char compute_shader_glsl[] = {
R"<!>(#[compute]

#version 450

#VERSION_DEFINES

#define M_PI 3.14159265359

void main() {
	vec3 static_light = vec3(0, 1, 0);
}
)<!>"
};