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nvidia-rtx-godot / tests / core / templates / test_vset.cpp

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/**************************************************************************/
/*  test_vset.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "tests/test_macros.h"

TEST_FORCE_LINK(test_vset)

#include "core/templates/vset.h"

namespace TestVSet {

template <typename T>
class TestClass : public VSet<T> {
public:
	int _find(const T &p_val, bool &r_exact) const {
		return VSet<T>::_find(p_val, r_exact);
	}
};

TEST_CASE("[VSet] _find and _find_exact correctness.") {
	TestClass<int> set;

	// insert some values
	set.insert(10);
	set.insert(20);
	set.insert(30);
	set.insert(40);
	set.insert(50);

	// data should be sorted
	CHECK(set.size() == 5);
	CHECK(set[0] == 10);
	CHECK(set[1] == 20);
	CHECK(set[2] == 30);
	CHECK(set[3] == 40);
	CHECK(set[4] == 50);

	// _find_exact return exact position for existing elements
	CHECK(set.find(10) == 0);
	CHECK(set.find(30) == 2);
	CHECK(set.find(50) == 4);

	// _find_exact return -1 for non-existing elements
	CHECK(set.find(15) == -1);
	CHECK(set.find(0) == -1);
	CHECK(set.find(60) == -1);

	// test _find
	bool exact;

	// existing elements
	CHECK(set._find(10, exact) == 0);
	CHECK(exact == true);

	CHECK(set._find(30, exact) == 2);
	CHECK(exact == true);

	// non-existing elements
	CHECK(set._find(25, exact) == 2);
	CHECK(exact == false);

	CHECK(set._find(35, exact) == 3);
	CHECK(exact == false);

	CHECK(set._find(5, exact) == 0);
	CHECK(exact == false);

	CHECK(set._find(60, exact) == 5);
	CHECK(exact == false);
}

} // namespace TestVSet