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nvidia-rtx-godot / tests / core / templates / test_fixed_vector.cpp

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/**************************************************************************/
/*  test_fixed_vector.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "tests/test_macros.h"

TEST_FORCE_LINK(test_fixed_vector)

#include "core/templates/fixed_vector.h"

namespace TestFixedVector {

struct MoveOnly {
	bool is_alive = true;

	MoveOnly() = default;
	MoveOnly(const MoveOnly &p) = delete;
	MoveOnly &operator=(const MoveOnly &p) = delete;

	MoveOnly(MoveOnly &&p) {
		is_alive = p.is_alive;
		p.is_alive = false;
	}
	MoveOnly &operator=(MoveOnly &&p) {
		if (&p == this) {
			return *this;
		}
		is_alive = p.is_alive;
		p.is_alive = false;
		return *this;
	}
};

static_assert(!std::is_trivially_copyable_v<MoveOnly>);
static_assert(!std::is_trivially_constructible_v<MoveOnly>);

TEST_CASE("[FixedVector] Basic Checks") {
	FixedVector<uint16_t, 1> vector;
	CHECK_EQ(vector.capacity(), 1);

	CHECK_EQ(vector.size(), 0);
	CHECK(vector.is_empty());
	CHECK(!vector.is_full());

	vector.push_back(5);
	CHECK_EQ(vector.size(), 1);
	CHECK_EQ(vector[0], 5);
	CHECK_EQ(vector.ptr()[0], 5);
	CHECK(!vector.is_empty());
	CHECK(vector.is_full());

	vector.pop_back();
	CHECK_EQ(vector.size(), 0);
	CHECK(vector.is_empty());
	CHECK(!vector.is_full());

	FixedVector<uint16_t, 2> vector1 = { 1, 2 };
	CHECK_EQ(vector1.capacity(), 2);
	CHECK_EQ(vector1.size(), 2);
	CHECK_EQ(vector1[0], 1);
	CHECK_EQ(vector1[1], 2);

	FixedVector<Variant, 3> vector_variant;
	CHECK_EQ(vector_variant.size(), 0);
	CHECK_EQ(vector_variant.capacity(), 3);
	vector_variant.resize_initialized(3);
	vector_variant[0] = "Test";
	vector_variant[1] = 1;
	CHECK_EQ(vector_variant.capacity(), 3);
	CHECK_EQ(vector_variant.size(), 3);
	CHECK_EQ(vector_variant[0], "Test");
	CHECK_EQ(vector_variant[1], Variant(1));
	CHECK_EQ(vector_variant[2].get_type(), Variant::NIL);

	// Test that move-only types are transferred.
	FixedVector<MoveOnly, 1> a;
	a.push_back(MoveOnly());
	CHECK_EQ(a.size(), 1);
	FixedVector<MoveOnly, 1> b(std::move(a));
	CHECK_EQ(a.size(), 0);
	CHECK_EQ(b.size(), 1);
	a = std::move(b);
	CHECK_EQ(a.size(), 1);
	CHECK_EQ(b.size(), 0);
}

TEST_CASE("[FixedVector] Alignment Checks") {
	FixedVector<uint16_t, 4> vector_uint16;
	vector_uint16.resize_uninitialized(4);
	CHECK((size_t)&vector_uint16[0] % alignof(uint16_t) == 0);
	CHECK((size_t)&vector_uint16[1] % alignof(uint16_t) == 0);
	CHECK((size_t)&vector_uint16[2] % alignof(uint16_t) == 0);
	CHECK((size_t)&vector_uint16[3] % alignof(uint16_t) == 0);

	FixedVector<uint32_t, 4> vector_uint32;
	vector_uint32.resize_uninitialized(4);
	CHECK((size_t)&vector_uint32[0] % alignof(uint32_t) == 0);
	CHECK((size_t)&vector_uint32[1] % alignof(uint32_t) == 0);
	CHECK((size_t)&vector_uint32[2] % alignof(uint32_t) == 0);
	CHECK((size_t)&vector_uint32[3] % alignof(uint32_t) == 0);

	FixedVector<uint64_t, 4> vector_uint64;
	vector_uint64.resize_uninitialized(4);
	CHECK((size_t)&vector_uint64[0] % alignof(uint64_t) == 0);
	CHECK((size_t)&vector_uint64[1] % alignof(uint64_t) == 0);
	CHECK((size_t)&vector_uint64[2] % alignof(uint64_t) == 0);
	CHECK((size_t)&vector_uint64[3] % alignof(uint64_t) == 0);
}

} // namespace TestFixedVector