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nvidia-rtx-godot / tests / core / io / test_tcp_server.cpp

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/**************************************************************************/
/*  test_tcp_server.cpp                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#include "tests/test_macros.h"

TEST_FORCE_LINK(test_tcp_server)

#include "core/config/project_settings.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
#include "core/os/os.h"

#include <functional>

namespace TestTCPServer {

const int PORT = 12345;
const IPAddress LOCALHOST("127.0.0.1");
const uint32_t SLEEP_DURATION = 1000;
const uint64_t MAX_WAIT_USEC = 2000000;

void wait_for_condition(std::function<bool()> f_test) {
	const uint64_t time = OS::get_singleton()->get_ticks_usec();
	while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
		OS::get_singleton()->delay_usec(SLEEP_DURATION);
	}
}

Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
	Ref<TCPServer> server;
	server.instantiate();

	REQUIRE_EQ(server->listen(PORT, LOCALHOST), Error::OK);
	REQUIRE(server->is_listening());
	CHECK_FALSE(server->is_connection_available());

	return server;
}

Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
	Ref<StreamPeerTCP> client;
	client.instantiate();

	REQUIRE_EQ(client->connect_to_host(LOCALHOST, PORT), Error::OK);
	CHECK_EQ(client->get_connected_host(), LOCALHOST);
	CHECK_EQ(client->get_connected_port(), PORT);
	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTING);

	return client;
}

Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
	wait_for_condition([&]() {
		return p_server->is_connection_available();
	});

	REQUIRE(p_server->is_connection_available());
	Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
	REQUIRE(client_from_server.is_valid());
	CHECK_EQ(client_from_server->get_connected_host(), LOCALHOST);
	CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_CONNECTED);

	return client_from_server;
}

TEST_CASE("[TCPServer] Instantiation") {
	Ref<TCPServer> server;
	server.instantiate();

	REQUIRE(server.is_valid());
	CHECK_EQ(false, server->is_listening());
}

TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client_from_server = accept_connection(server);

	wait_for_condition([&]() {
		return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
	});

	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);

	// Sending data from client to server.
	const String hello_world = "Hello World!";
	client->put_string(hello_world);
	CHECK_EQ(client_from_server->get_string(), hello_world);

	// Sending data from server to client.
	const float pi = 3.1415;
	client_from_server->put_float(pi);
	CHECK_EQ(client->get_float(), pi);

	client->disconnect_from_host();
	server->stop();
	CHECK_FALSE(server->is_listening());
}

TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
	Ref<TCPServer> server = create_server(LOCALHOST, PORT);

	Vector<Ref<StreamPeerTCP>> clients;
	for (int i = 0; i < 5; i++) {
		clients.push_back(create_client(LOCALHOST, PORT));
	}

	Vector<Ref<StreamPeerTCP>> clients_from_server;
	for (int i = 0; i < clients.size(); i++) {
		clients_from_server.push_back(accept_connection(server));
	}

	wait_for_condition([&]() {
		bool should_exit = true;
		for (Ref<StreamPeerTCP> &c : clients) {
			if (c->poll() != Error::OK) {
				return true;
			}
			StreamPeerTCP::Status status = c->get_status();
			if (status != StreamPeerTCP::STATUS_CONNECTED && status != StreamPeerTCP::STATUS_CONNECTING) {
				return true;
			}
			if (status != StreamPeerTCP::STATUS_CONNECTED) {
				should_exit = false;
			}
		}
		return should_exit;
	});

	for (Ref<StreamPeerTCP> &c : clients) {
		REQUIRE_EQ(c->get_status(), StreamPeerTCP::STATUS_CONNECTED);
	}

	// Sending data from each client to server.
	for (int i = 0; i < clients.size(); i++) {
		String hello_client = "Hello " + itos(i);
		clients[i]->put_string(hello_client);
		CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
	}

	for (Ref<StreamPeerTCP> &c : clients) {
		c->disconnect_from_host();
	}
	server->stop();
}

TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client_from_server = accept_connection(server);

	wait_for_condition([&]() {
		return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
	});

	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);

	// Sending data from client to server.
	const String hello_world = "Hello World!";
	client->put_string(hello_world);
	CHECK_EQ(client_from_server->get_string(), hello_world);

	client->disconnect_from_host();
	server->stop();
	CHECK_FALSE(server->is_listening());

	// Make sure the client times out in less than the wait time.
	int timeout = ProjectSettings::get_singleton()->get_setting("network/limits/tcp/connect_timeout_seconds");
	ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", 1);

	Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);

	// Reset the timeout setting.
	ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", timeout);

	CHECK_FALSE(server->is_connection_available());

	wait_for_condition([&]() {
		return new_client->poll() != Error::OK || new_client->get_status() == StreamPeerTCP::STATUS_ERROR;
	});

	CHECK_FALSE(server->is_connection_available());

	CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_ERROR);
	new_client->disconnect_from_host();
	CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_NONE);
}

TEST_CASE("[TCPServer] Should disconnect client") {
	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
	Ref<StreamPeerTCP> client_from_server = accept_connection(server);

	wait_for_condition([&]() {
		return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
	});

	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);

	// Sending data from client to server.
	const String hello_world = "Hello World!";
	client->put_string(hello_world);
	CHECK_EQ(client_from_server->get_string(), hello_world);

	client_from_server->disconnect_from_host();
	server->stop();
	CHECK_FALSE(server->is_listening());

	// Wait for disconnection
	wait_for_condition([&]() {
		return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_NONE;
	});

	// Wait for disconnection
	wait_for_condition([&]() {
		return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerTCP::STATUS_NONE;
	});

	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
	CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_NONE);

	ERR_PRINT_OFF;
	CHECK_EQ(client->get_string(), String());
	CHECK_EQ(client_from_server->get_string(), String());
	ERR_PRINT_ON;
}

} // namespace TestTCPServer