#!/usr/bin/env python3
from __future__ import annotations
import itertools
import json
import os
import pathlib
import subprocess
import urllib.request
from typing import Any
PROJECT_PATH = pathlib.Path(__file__).parent.resolve().joinpath("godot")
CLASS_METHODS_FILE = PROJECT_PATH.joinpath("class_methods.txt")
BUILTIN_METHODS_FILE = PROJECT_PATH.joinpath("builtin_methods.txt")
UTILITY_FUNCTIONS_FILE = PROJECT_PATH.joinpath("utility_functions.txt")
def download_gdextension_api(reftag: str) -> dict[str, Any]:
with urllib.request.urlopen(
f"https://raw.githubusercontent.com/godotengine/godot-cpp/godot-{reftag}/gdextension/extension_api.json"
) as f:
gdextension_api_json: dict[str, Any] = json.load(f)
return gdextension_api_json
def remove_test_data_files():
for test_data in [CLASS_METHODS_FILE, BUILTIN_METHODS_FILE, UTILITY_FUNCTIONS_FILE]:
if os.path.isfile(test_data):
os.remove(test_data)
def generate_test_data_files(reftag: str):
"""
Parses methods specified in given Godot version into a form readable by the compatibility checker GDExtension.
"""
gdextension_reference_json = download_gdextension_api(reftag)
with open(CLASS_METHODS_FILE, "w") as classes_file:
classes_file.writelines([
f"{klass['name']} {func['name']} {func['hash']}\n"
for (klass, func) in itertools.chain(
(
(klass, method)
for klass in gdextension_reference_json["classes"]
for method in klass.get("methods", [])
if not method.get("is_virtual")
),
)
])
variant_types: dict[str, int] | None = None
for global_enum in gdextension_reference_json["global_enums"]:
if global_enum.get("name") != "Variant.Type":
continue
variant_types = {
variant_type.get("name").removeprefix("TYPE_").lower().replace("_", ""): variant_type.get("value")
for variant_type in global_enum.get("values")
}
if not variant_types:
return
with open(BUILTIN_METHODS_FILE, "w") as f:
f.writelines([
f"{variant_types[klass['name'].lower()]} {func['name']} {func['hash']}\n"
for (klass, func) in itertools.chain(
(
(klass, method)
for klass in gdextension_reference_json["builtin_classes"]
for method in klass.get("methods", [])
),
)
])
with open(UTILITY_FUNCTIONS_FILE, "w") as f:
f.writelines([f"{func['name']} {func['hash']}\n" for func in gdextension_reference_json["utility_functions"]])
def has_compatibility_test_failed(errors: str) -> bool:
"""
Checks if provided errors are related to the compatibility test.
Makes sure that test won't fail on unrelated account (for example editor misconfiguration).
"""
compatibility_errors = [
"Error loading extension",
"Failed to load interface method",
'Parameter "mb" is null.',
'Parameter "bfi" is null.',
"Method bind not found:",
"Utility function not found:",
"has changed and no compatibility fallback has been provided",
"Failed to open file `builtin_methods.txt`",
"Failed to open file `class_methods.txt`",
"Failed to open file `utility_functions.txt`",
"Failed to open file `platform_methods.txt`",
"Outcome = FAILURE",
]
return any(compatibility_error in errors for compatibility_error in compatibility_errors)
def process_compatibility_test(proc: subprocess.Popen[bytes], timeout: int = 5) -> str | None:
"""
Returns the stderr output as a string, if any.
Terminates test if nothing has been written to stdout/stderr for specified time.
"""
errors = bytearray()
while True:
try:
_out, err = proc.communicate(timeout=timeout)
if err:
errors.extend(err)
except subprocess.TimeoutExpired:
proc.kill()
_out, err = proc.communicate()
if err:
errors.extend(err)
break
return errors.decode("utf-8") if errors else None
def compatibility_check(godot4_bin: str) -> bool:
"""
Checks if methods specified for previous Godot versions can be properly loaded with
the latest Godot4 binary.
"""
# A bit crude albeit working solution – use stderr to check for compatibility-related errors.
proc = subprocess.Popen(
[godot4_bin, "--headless", "-e", "--path", PROJECT_PATH],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
if (errors := process_compatibility_test(proc)) and has_compatibility_test_failed(errors):
print(f"Compatibility test failed. Errors:\n {errors}")
return False
return True
if __name__ == "__main__":
godot4_bin = os.environ["GODOT4_BIN"]
reftags = os.environ["REFTAGS"].split(",")
is_success = True
for reftag in reftags:
generate_test_data_files(reftag)
if not compatibility_check(godot4_bin):
print(f"Compatibility test against Godot{reftag} failed")
is_success = False
remove_test_data_files()
if not is_success:
exit(1)