/**************************************************************************/
/* shader_types.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#pragma once
#include "servers/rendering/rendering_server_enums.h"
#include "servers/rendering/shader_language.h"
class ShaderTypes {
struct Type {
HashMap<StringName, ShaderLanguage::FunctionInfo> functions;
Vector<ShaderLanguage::ModeInfo> modes;
Vector<ShaderLanguage::ModeInfo> stencil_modes;
};
HashMap<RSE::ShaderMode, Type> shader_modes;
static ShaderTypes *singleton;
HashSet<String> shader_types;
List<String> shader_types_list;
public:
static ShaderTypes *get_singleton() { return singleton; }
const HashMap<StringName, ShaderLanguage::FunctionInfo> &get_functions(RSE::ShaderMode p_mode) const;
const Vector<ShaderLanguage::ModeInfo> &get_modes(RSE::ShaderMode p_mode) const;
const Vector<ShaderLanguage::ModeInfo> &get_stencil_modes(RSE::ShaderMode p_mode) const;
const HashSet<String> &get_types() const;
const List<String> &get_types_list() const;
ShaderTypes();
};