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nvidia-rtx-godot / servers / rendering / renderer_rd / shaders / effects / luminance_reduce_raster_inc.glsl

11 lines · glsl ref:
layout(push_constant, std430) uniform PushConstant {
	ivec2 source_size;
	ivec2 dest_size;

	float exposure_adjust;
	float min_luminance;
	float max_luminance;
	uint pad1;
}
settings;