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nvidia-rtx-godot / servers / rendering / renderer_rd / shaders / effects / fsr2 / fsr2_accumulate_pass.glsl

9 lines · glsl ref:
#[compute]

#version 450

#VERSION_DEFINES

#include "../motion_vector_inc.glsl"
#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl"