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nvidia-rtx-godot / servers / navigation_3d / navigation_constants_3d.h

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/**************************************************************************/
/*  navigation_constants_3d.h                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

namespace NavigationEnums3D {

enum PathfindingAlgorithm {
	PATHFINDING_ALGORITHM_ASTAR = 0,
};

enum PathPostProcessing {
	PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
	PATH_POSTPROCESSING_EDGECENTERED,
	PATH_POSTPROCESSING_NONE,
};

enum PathSegmentType {
	PATH_SEGMENT_TYPE_REGION = 0,
	PATH_SEGMENT_TYPE_LINK
};

enum PathMetadataFlags {
	PATH_INCLUDE_NONE = 0,
	PATH_INCLUDE_TYPES = 1,
	PATH_INCLUDE_RIDS = 2,
	PATH_INCLUDE_OWNERS = 4,
	PATH_INCLUDE_ALL = PATH_INCLUDE_TYPES | PATH_INCLUDE_RIDS | PATH_INCLUDE_OWNERS
};

} //namespace NavigationEnums3D

namespace NavigationDefaults3D {

// Rasterization.

// To find the polygons edges the vertices are displaced in a grid where
// each cell has the following cell_size and cell_height.
constexpr float NAV_MESH_CELL_HEIGHT = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
constexpr float NAV_MESH_CELL_SIZE = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f;
constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater";

// Map.

constexpr float EDGE_CONNECTION_MARGIN = 0.25f;
constexpr float LINK_CONNECTION_RADIUS = 1.0f;
constexpr int path_search_max_polygons = 4096;

// Agent.

constexpr float AVOIDANCE_AGENT_HEIGHT = 1.0;
constexpr float AVOIDANCE_AGENT_RADIUS = 0.5;
constexpr float AVOIDANCE_AGENT_MAX_SPEED = 10.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0;
constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10;
constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 50.0;

} //namespace NavigationDefaults3D