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nvidia-rtx-godot / platform / windows / winrt_utils.h

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/**************************************************************************/
/*  winrt_utils.h                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#include "core/typedefs.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"

#include <windows.h>

class WinRTWindowData;

class WinRTUtils {
public:
	static bool try_show_onecore_emoji_picker();

	static bool create_queue();
	static void destroy_queue();

	static WinRTWindowData *create_wd(HWND p_window, const Callable &p_color_cb, int64_t p_window_id);
	static bool window_has_display_info(const WinRTWindowData *p_data);
	static void window_get_advanced_color_info(const WinRTWindowData *p_data, bool &r_hdr_supported, float &r_min_luminance, float &r_max_luminance, float &r_max_average_luminance, float &r_sdr_white_level);
	static void destroy_wd(WinRTWindowData *p_data);
};