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nvidia-rtx-godot / platform / web / js / patches / patch_em_gl.js

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/**************************************************************************/
/*  patch_em_gl.js                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

addOnPostRun(function () {
	GL.getSource = (shader, count, string, length) => {
		let source = '';
		for (let i = 0; i < count; ++i) {
			const ptr = HEAPU32[(string + i * 4) >> 2];
			const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
			if (len) {
				const endPtr = ptr + len;
				const slice = HEAPU8.buffer instanceof ArrayBuffer
					? HEAPU8.subarray(ptr, endPtr)
					: HEAPU8.slice(ptr, endPtr);
				source += UTF8Decoder.decode(slice);
			} else {
				source += UTF8ToString(ptr, len);
			}
		}
		return source;
	};
});