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nvidia-rtx-godot / platform / android / java / editor / src / picoos / AndroidManifest.xml

59 lines · xml ref:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools">

    <uses-feature
        android:name="android.hardware.vr.headtracking"
        android:required="true"
        android:version="1"/>

    <uses-permission
        android:name="com.pvr.tobactivate.permission.AUTH_CHECK" />

    <uses-permission
        android:name="com.picovr.permission.HAND_TRACKING" />

    <application>

        <activity
            android:name=".GodotEditor"
            android:exported="false"
            android:screenOrientation="landscape"
            tools:node="merge"
            tools:replace="android:screenOrientation"/>

        <activity
            android:name=".GodotXRGame"
            android:exported="false"
            tools:node="merge">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
            </intent-filter>
        </activity>

        <!-- Enable system splash screen. Passthrough splash screen is not supported yet-->
        <meta-data
            android:name="pvr.app.splash"
            android:value="0" />

        <!-- Enable passthrough-->
        <meta-data
            android:name="enable_vst"
            android:value="1" />

        <!-- PICO hand tracking -->
        <meta-data
            android:name="handtracking"
            android:value="1" />

        <!-- Run as a 2D window app.-->
        <meta-data
            android:name="pvr.app.type"
            android:value="2d"
            tools:replace="android:value"/>

    </application>

</manifest>