<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:horizonos="http://schemas.horizonos/sdk">
<horizonos:uses-horizonos-sdk
horizonos:minSdkVersion="69"
horizonos:targetSdkVersion="69" />
<uses-feature
android:name="android.hardware.vr.headtracking"
android:required="true"
android:version="1"/>
<!-- Oculus Quest hand tracking -->
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
<uses-feature
android:name="oculus.software.handtracking"
android:required="false" />
<!-- Passthrough feature flag -->
<uses-feature android:name="com.oculus.feature.PASSTHROUGH"
android:required="false" />
<!-- Overlay keyboard support -->
<uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>
<!-- Render model -->
<uses-permission android:name="com.oculus.permission.RENDER_MODEL" />
<uses-feature android:name="com.oculus.feature.RENDER_MODEL" android:required="false" />
<!-- Anchor api -->
<uses-permission android:name="com.oculus.permission.USE_ANCHOR_API" />
<!-- Scene api -->
<uses-permission android:name="com.oculus.permission.USE_SCENE" />
<!-- Temp removal of the 'REQUEST_INSTALL_PACKAGES' permission as it's currently forbidden by the Horizon OS store -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" tools:node="remove" />
<!-- Passthrough feature -->
<uses-feature
android:name="android.hardware.camera2.any"
android:required="false"/>
<uses-permission android:name="horizonos.permission.HEADSET_CAMERA"/>
<application>
<activity
android:name=".GodotEditor"
android:exported="false"
android:screenOrientation="landscape"
tools:node="merge"
tools:replace="android:screenOrientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="com.oculus.intent.category.2D" />
</intent-filter>
<meta-data android:name="com.oculus.vrshell.free_resizing_lock_aspect_ratio" android:value="true"/>
</activity>
<activity-alias
android:name=".ProjectManager"
android:exported="true"
tools:node="merge"
android:targetActivity=".GodotEditor">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.oculus.intent.category.2D" />
</intent-filter>
</activity-alias>
<activity
android:name=".GodotXRGame"
android:exported="false"
tools:node="merge">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="com.oculus.intent.category.VR" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
<!-- Supported Meta devices -->
<meta-data
android:name="com.oculus.supportedDevices"
android:value="quest2|quest3|questpro|quest3s"
tools:replace="android:value" />
<!-- Enable system splash screen -->
<meta-data android:name="com.oculus.ossplash" android:value="true"/>
<!-- Enable passthrough background during the splash screen -->
<meta-data android:name="com.oculus.ossplash.background" android:value="passthrough-contextual"/>
<meta-data android:name="com.oculus.handtracking.version" android:value="V2.0" />
</application>
</manifest>