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nvidia-rtx-godot / platform / android / java / editor / src / horizonos / AndroidManifest.xml

103 lines · xml ref:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:horizonos="http://schemas.horizonos/sdk">

    <horizonos:uses-horizonos-sdk
        horizonos:minSdkVersion="69"
        horizonos:targetSdkVersion="69" />

    <uses-feature
        android:name="android.hardware.vr.headtracking"
        android:required="true"
        android:version="1"/>

    <!-- Oculus Quest hand tracking -->
    <uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
    <uses-feature
        android:name="oculus.software.handtracking"
        android:required="false" />

    <!-- Passthrough feature flag -->
    <uses-feature android:name="com.oculus.feature.PASSTHROUGH"
        android:required="false" />

    <!-- Overlay keyboard support -->
    <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>

    <!-- Render model -->
    <uses-permission android:name="com.oculus.permission.RENDER_MODEL" />
    <uses-feature android:name="com.oculus.feature.RENDER_MODEL" android:required="false" />

    <!-- Anchor api -->
    <uses-permission android:name="com.oculus.permission.USE_ANCHOR_API" />

    <!-- Scene api -->
    <uses-permission android:name="com.oculus.permission.USE_SCENE" />

    <!-- Temp removal of the 'REQUEST_INSTALL_PACKAGES' permission as it's currently forbidden by the Horizon OS store -->
    <uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" tools:node="remove" />

    <!-- Passthrough feature -->
    <uses-feature
            android:name="android.hardware.camera2.any"
            android:required="false"/>
    <uses-permission android:name="horizonos.permission.HEADSET_CAMERA"/>

    <application>

        <activity
            android:name=".GodotEditor"
            android:exported="false"
            android:screenOrientation="landscape"
            tools:node="merge"
            tools:replace="android:screenOrientation">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="com.oculus.intent.category.2D" />
            </intent-filter>

            <meta-data android:name="com.oculus.vrshell.free_resizing_lock_aspect_ratio" android:value="true"/>
        </activity>
        <activity-alias
            android:name=".ProjectManager"
            android:exported="true"
            tools:node="merge"
            android:targetActivity=".GodotEditor">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.LAUNCHER" />
                <category android:name="com.oculus.intent.category.2D" />
            </intent-filter>
        </activity-alias>
        <activity
            android:name=".GodotXRGame"
            android:exported="false"
            tools:node="merge">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="com.oculus.intent.category.VR" />
                <category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
            </intent-filter>
        </activity>

        <!-- Supported Meta devices -->
        <meta-data
            android:name="com.oculus.supportedDevices"
            android:value="quest2|quest3|questpro|quest3s"
            tools:replace="android:value" />

        <!-- Enable system splash screen -->
        <meta-data android:name="com.oculus.ossplash" android:value="true"/>
        <!-- Enable passthrough background during the splash screen -->
        <meta-data android:name="com.oculus.ossplash.background" android:value="passthrough-contextual"/>

        <meta-data android:name="com.oculus.handtracking.version" android:value="V2.0" />

    </application>

</manifest>