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nvidia-rtx-godot / platform / android / api / jni_singleton.h

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/**************************************************************************/
/*  jni_singleton.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#include "java_class_wrapper.h"

#include "core/templates/rb_map.h"
#include "core/variant/variant.h"

class JNISingleton : public Object {
	GDCLASS(JNISingleton, Object);

	struct MethodData {
		Variant::Type ret_type;
		Vector<Variant::Type> argtypes;
	};

	RBMap<StringName, MethodData> method_map;
	Ref<JavaObject> wrapped_object;

protected:
	static void _bind_methods();

public:
	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;

	Ref<JavaObject> get_wrapped_object() const {
		return wrapped_object;
	}

	bool has_java_method(const StringName &p_method) const {
		return method_map.has(p_method);
	}

	void add_method(const StringName &p_name, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type);

	void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args);

	JNISingleton() {}

	JNISingleton(const Ref<JavaObject> &p_wrapped_object) {
		wrapped_object = p_wrapped_object;
	}

	~JNISingleton() {
		method_map.clear();
		wrapped_object.unref();
	}
};