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nvidia-rtx-godot / modules / visual_shader / doc_classes / VisualShaderNodeUVPolarCoord.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A visual shader node that modifies the texture UV using polar coordinates.
	</brief_description>
	<description>
		UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
	</description>
	<tutorials>
	</tutorials>
</class>