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nvidia-rtx-godot / modules / visual_shader / doc_classes / VisualShaderNodeTexture2DArrayParameter.xml

12 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A visual shader node for shader parameter (uniform) of type [Texture2DArray].
	</brief_description>
	<description>
		This parameter allows to provide a collection of textures for the shader. You can use [VisualShaderNodeTexture2DArray] to extract the textures from array.
	</description>
	<tutorials>
	</tutorials>
</class>