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nvidia-rtx-godot / modules / openxr / doc_classes / OpenXRRenderModelExtension.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRRenderModelExtension" inherits="OpenXRExtensionWrapper" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		This class implements the OpenXR Render Model Extension.
	</brief_description>
	<description>
		This class implements the OpenXR Render Model Extension, if enabled it will maintain a list of active render models and provides an interface to the render model data.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_active" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if OpenXR's render model extension is supported and enabled.
				[b]Note:[/b] This only returns a valid value after OpenXR has been initialized.
			</description>
		</method>
		<method name="render_model_create">
			<return type="RID" />
			<param index="0" name="render_model_id" type="int" />
			<description>
				Creates a render model object within OpenXR using a render model id.
				[b]Note:[/b] This function is exposed for dependent OpenXR extensions that provide render model ids to be used with the render model extension.
			</description>
		</method>
		<method name="render_model_destroy">
			<return type="void" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Destroys a render model object within OpenXR that was previously created with [method render_model_create].
				[b]Note:[/b] This function is exposed for dependent OpenXR extensions that provide render model ids to be used with the render model extension.
			</description>
		</method>
		<method name="render_model_get_all">
			<return type="RID[]" />
			<description>
				Returns an array of all currently active render models registered with this extension.
			</description>
		</method>
		<method name="render_model_get_animatable_node_count" qualifiers="const">
			<return type="int" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns the number of animatable nodes this render model has.
			</description>
		</method>
		<method name="render_model_get_animatable_node_name" qualifiers="const">
			<return type="String" />
			<param index="0" name="render_model" type="RID" />
			<param index="1" name="index" type="int" />
			<description>
				Returns the name of the given animatable node.
			</description>
		</method>
		<method name="render_model_get_animatable_node_transform" qualifiers="const">
			<return type="Transform3D" />
			<param index="0" name="render_model" type="RID" />
			<param index="1" name="index" type="int" />
			<description>
				Returns the current local transform for an animatable node. This is updated every frame.
			</description>
		</method>
		<method name="render_model_get_confidence" qualifiers="const">
			<return type="int" enum="XRPose.TrackingConfidence" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns the tracking confidence of the tracking data for the render model.
			</description>
		</method>
		<method name="render_model_get_root_transform" qualifiers="const">
			<return type="Transform3D" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns the root transform of a render model. This is the tracked position relative to our [XROrigin3D] node.
			</description>
		</method>
		<method name="render_model_get_subaction_paths">
			<return type="PackedStringArray" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns a list of active subaction paths for this [param render_model].
				[b]Note:[/b] If different devices are bound to your actions than available in suggested interaction bindings, this information shows paths related to the interaction bindings being mimicked by that device.
			</description>
		</method>
		<method name="render_model_get_top_level_path" qualifiers="const">
			<return type="String" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns the top level path associated with this [param render_model]. If provided this identifies whether the render model is associated with the player's hands or other body part.
			</description>
		</method>
		<method name="render_model_is_animatable_node_visible" qualifiers="const">
			<return type="bool" />
			<param index="0" name="render_model" type="RID" />
			<param index="1" name="index" type="int" />
			<description>
				Returns [code]true[/code] if this animatable node should be visible.
			</description>
		</method>
		<method name="render_model_new_scene_instance" qualifiers="const">
			<return type="Node3D" />
			<param index="0" name="render_model" type="RID" />
			<description>
				Returns an instance of a subscene that contains all [MeshInstance3D] nodes that allow you to visualize the render model.
			</description>
		</method>
	</methods>
	<signals>
		<signal name="render_model_added">
			<param index="0" name="render_model" type="RID" />
			<description>
				Emitted when a new render model is added.
			</description>
		</signal>
		<signal name="render_model_removed">
			<param index="0" name="render_model" type="RID" />
			<description>
				Emitted when a render model is removed.
			</description>
		</signal>
		<signal name="render_model_top_level_path_changed">
			<param index="0" name="render_model" type="RID" />
			<description>
				Emitted when the top level path associated with a render model changed.
			</description>
		</signal>
	</signals>
</class>