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nvidia-rtx-godot / modules / openxr / action_map / openxr_binding_modifier.cpp

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/**************************************************************************/
/*  openxr_binding_modifier.cpp                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "openxr_binding_modifier.h"

#include "core/object/class_db.h" // IWYU pragma: keep. `GDVIRTUAL_BIND` macro.

void OpenXRBindingModifier::_bind_methods() {
	GDVIRTUAL_BIND(_get_description);
	GDVIRTUAL_BIND(_get_ip_modification);
}

String OpenXRBindingModifier::get_description() const {
	String desc;
	if (GDVIRTUAL_CALL(_get_description, desc)) {
		return desc;
	}
	return "";
}

PackedByteArray OpenXRBindingModifier::get_ip_modification() {
	PackedByteArray data;
	if (GDVIRTUAL_CALL(_get_ip_modification, data)) {
		return data;
	}
	return PackedByteArray();
}