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nvidia-rtx-godot / modules / objectdb_profiler / editor / objectdb_profiler_plugin.cpp

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/**************************************************************************/
/*  objectdb_profiler_plugin.cpp                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "objectdb_profiler_plugin.h"

#include "objectdb_profiler_panel.h"

#include "core/object/callable_mp.h"

bool ObjectDBProfilerDebuggerPlugin::has_capture(const String &p_capture) const {
	return p_capture == "snapshot";
}

bool ObjectDBProfilerDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_index) {
	ERR_FAIL_NULL_V(debugger_panel, false);
	return debugger_panel->handle_debug_message(p_message, p_data, p_index);
}

void ObjectDBProfilerDebuggerPlugin::setup_session(int p_session_id) {
	Ref<EditorDebuggerSession> session = get_session(p_session_id);
	ERR_FAIL_COND(session.is_null());
	debugger_panel = memnew(ObjectDBProfilerPanel);
	session->connect("started", callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(true));
	session->connect("stopped", callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(false));
	session->add_session_tab(debugger_panel);
}

ObjectDBProfilerPlugin::ObjectDBProfilerPlugin() {
	debugger.instantiate();
}

void ObjectDBProfilerPlugin::_notification(int p_what) {
	switch (p_what) {
		case Node::NOTIFICATION_ENTER_TREE: {
			add_debugger_plugin(debugger);
		} break;
		case Node::NOTIFICATION_EXIT_TREE: {
			remove_debugger_plugin(debugger);
		}
	}
}