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nvidia-rtx-godot / modules / mono / editor / GodotTools / GodotTools.OpenVisualStudio / GodotTools.OpenVisualStudio.csproj

20 lines · csproj ref:
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <TargetFramework>net8.0-windows</TargetFramework>
    <LangVersion>12</LangVersion>
    <Nullable>enable</Nullable>
    <SelfContained>False</SelfContained>
    <RollForward>LatestMajor</RollForward>
  </PropertyGroup>
  <PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
    <OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath>
    <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
    <AppendRuntimeIdentifierToOutputPath>False</AppendRuntimeIdentifierToOutputPath>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="EnvDTE" Version="17.8.37221" />
  </ItemGroup>
</Project>