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nvidia-rtx-godot / modules / mono / editor / Godot.NET.Sdk / Godot.SourceGenerators.Tests / TestData / Sources / EventSignals.cs

19 lines · csharp ref:
using Godot;

public partial class EventSignals : GodotObject
{
    [Signal]
    public delegate void MySignalEventHandler(string str, int num);

    private struct MyStruct { }

    [Signal]
    private delegate void {|GD0201:MyInvalidSignal|}();

    [Signal]
    private delegate void MyInvalidParameterTypeSignalEventHandler(MyStruct {|GD0202:myStruct|});

    [Signal]
    private delegate MyStruct {|GD0203:MyInvalidReturnTypeSignalEventHandler|}();
}