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nvidia-rtx-godot / modules / mono / editor / Godot.NET.Sdk / Godot.SourceGenerators.Tests / TestData / Sources / AllWriteOnly.cs

8 lines · csharp ref:
using Godot;

public partial class AllWriteOnly : GodotObject
{
    private bool _writeOnlyBackingField = false;
    public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}