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nvidia-rtx-godot / modules / mono / editor / Godot.NET.Sdk / Godot.SourceGenerators.Tests / TestData / Sources / AllReadOnly.cs

10 lines · csharp ref:
using Godot;

public partial class AllReadOnly : GodotObject
{
    public readonly string ReadOnlyField = "foo";
    public string ReadOnlyAutoProperty { get; } = "foo";
    public string ReadOnlyProperty { get => "foo"; }
    public string InitOnlyAutoProperty { get; init; }
}