using System.Threading.Tasks;
using Xunit;
namespace Godot.SourceGenerators.Tests;
public class KeywordClassAndNamespaceTest
{
[Fact]
public async Task GenerateScriptMethodsTest()
{
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify(
"KeywordClassNameAndNamespace.cs",
"namespace.class_ScriptMethods.generated.cs"
);
}
}