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nvidia-rtx-godot / modules / mono / editor / Godot.NET.Sdk / Godot.SourceGenerators.Sample / OneWayProperties / AllWriteOnly.cs

11 lines · csharp ref:
using System;

namespace Godot.SourceGenerators.Sample
{
    public partial class AllWriteOnly : GodotObject
    {
        private bool _writeOnlyBackingField = false;
        public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
    }
}