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nvidia-rtx-godot / modules / jolt_physics / joints / jolt_pin_joint_3d.cpp

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/**************************************************************************/
/*  jolt_pin_joint_3d.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "jolt_pin_joint_3d.h"

#include "../misc/jolt_type_conversions.h"
#include "../objects/jolt_body_3d.h"
#include "../spaces/jolt_space_3d.h"

#include <Jolt/Physics/Constraints/PointConstraint.h>

namespace {

constexpr double PIN_DEFAULT_BIAS = 0.3;
constexpr double PIN_DEFAULT_DAMPING = 1.0;
constexpr double PIN_DEFAULT_IMPULSE_CLAMP = 0.0;

} // namespace

JPH::Constraint *JoltPinJoint3D::_build_pin(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) {
	JPH::PointConstraintSettings constraint_settings;
	constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM;
	constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin);
	constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin);

	if (p_jolt_body_a == nullptr) {
		return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b);
	} else if (p_jolt_body_b == nullptr) {
		return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld);
	} else {
		return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b);
	}
}

void JoltPinJoint3D::_points_changed() {
	rebuild();
	_wake_up_bodies();
}

JoltPinJoint3D::JoltPinJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Vector3 &p_local_a, const Vector3 &p_local_b) :
		JoltJoint3D(p_old_joint, p_body_a, p_body_b, Transform3D({}, p_local_a), Transform3D({}, p_local_b)) {
	rebuild();
}

void JoltPinJoint3D::set_local_a(const Vector3 &p_local_a) {
	local_ref_a = Transform3D({}, p_local_a);
	_points_changed();
}

void JoltPinJoint3D::set_local_b(const Vector3 &p_local_b) {
	local_ref_b = Transform3D({}, p_local_b);
	_points_changed();
}

double JoltPinJoint3D::get_param(PhysicsServer3D::PinJointParam p_param) const {
	switch (p_param) {
		case PhysicsServer3D::PIN_JOINT_BIAS: {
			return PIN_DEFAULT_BIAS;
		}
		case PhysicsServer3D::PIN_JOINT_DAMPING: {
			return PIN_DEFAULT_DAMPING;
		}
		case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP: {
			return PIN_DEFAULT_IMPULSE_CLAMP;
		}
		default: {
			ERR_FAIL_V_MSG(0.0, vformat("Unhandled pin joint parameter: '%d'. This should not happen. Please report this.", p_param));
		}
	}
}

void JoltPinJoint3D::set_param(PhysicsServer3D::PinJointParam p_param, double p_value) {
	switch (p_param) {
		case PhysicsServer3D::PIN_JOINT_BIAS: {
			if (!Math::is_equal_approx(p_value, PIN_DEFAULT_BIAS)) {
				WARN_PRINT(vformat("Pin joint bias is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
			}
		} break;
		case PhysicsServer3D::PIN_JOINT_DAMPING: {
			if (!Math::is_equal_approx(p_value, PIN_DEFAULT_DAMPING)) {
				WARN_PRINT(vformat("Pin joint damping is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
			}
		} break;
		case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP: {
			if (!Math::is_equal_approx(p_value, PIN_DEFAULT_IMPULSE_CLAMP)) {
				WARN_PRINT(vformat("Pin joint impulse clamp is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
			}
		} break;
		default: {
			ERR_FAIL_MSG(vformat("Unhandled pin joint parameter: '%d'. This should not happen. Please report this.", p_param));
		} break;
	}
}

float JoltPinJoint3D::get_applied_force() const {
	JPH::PointConstraint *constraint = static_cast<JPH::PointConstraint *>(jolt_ref.GetPtr());
	ERR_FAIL_NULL_V(constraint, 0.0f);

	JoltSpace3D *space = get_space();
	ERR_FAIL_NULL_V(space, 0.0f);

	const float last_step = space->get_last_step();
	if (unlikely(last_step == 0.0f)) {
		return 0.0f;
	}

	return constraint->GetTotalLambdaPosition().Length() / last_step;
}

void JoltPinJoint3D::rebuild() {
	destroy();

	JoltSpace3D *space = get_space();
	if (space == nullptr) {
		return;
	}

	JPH::Body *jolt_body_a = body_a != nullptr ? body_a->get_jolt_body() : nullptr;
	JPH::Body *jolt_body_b = body_b != nullptr ? body_b->get_jolt_body() : nullptr;
	ERR_FAIL_COND(jolt_body_a == nullptr && jolt_body_b == nullptr);

	Transform3D shifted_ref_a;
	Transform3D shifted_ref_b;

	_shift_reference_frames(Vector3(), Vector3(), shifted_ref_a, shifted_ref_b);

	jolt_ref = _build_pin(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b);

	space->add_joint(this);

	_update_enabled();
	_update_iterations();
}