/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "shader_compile.h"
#include "core/config/engine.h"
#ifdef D3D12_ENABLED
#include "core/os/os.h"
#endif
GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wshadow")
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h>
GODOT_GCC_WARNING_POP
Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_stage, const String &p_source_code, RenderingDeviceCommons::ShaderLanguageVersion p_language_version, RenderingDeviceCommons::ShaderSpirvVersion p_spirv_version, String *r_error) {
Vector<uint8_t> ret;
EShLanguage stages[RenderingDeviceCommons::SHADER_STAGE_MAX] = {
EShLangVertex,
EShLangFragment,
EShLangTessControl,
EShLangTessEvaluation,
EShLangCompute,
EShLangRayGen,
EShLangAnyHit,
EShLangClosestHit,
EShLangMiss,
EShLangIntersect,
};
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
// The enum values can be converted directly.
glslang::EShTargetClientVersion ClientVersion = (glslang::EShTargetClientVersion)p_language_version;
glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.utf8();
const char *cs_strings = cs.get_data();
std::string preamble = "";
shader.setStrings(&cs_strings, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
if (!preamble.empty()) {
shader.setPreamble(preamble.c_str());
}
bool generate_spirv_debug_info = Engine::get_singleton()->is_generate_spirv_debug_info_enabled();
#ifdef D3D12_ENABLED
if (OS::get_singleton()->get_current_rendering_driver_name() == "d3d12") {
// SPIRV to DXIL conversion does not support debug info.
generate_spirv_debug_info = false;
}
#endif
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
if (generate_spirv_debug_info) {
messages = (EShMessages)(messages | EShMsgDebugInfo);
}
const int DefaultVersion = 100;
//parse
if (!shader.parse(GetDefaultResources(), DefaultVersion, false, messages)) {
if (r_error) {
(*r_error) = "Failed parse:\n";
(*r_error) += shader.getInfoLog();
(*r_error) += "\n";
(*r_error) += shader.getInfoDebugLog();
}
return ret;
}
//link
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages)) {
if (r_error) {
(*r_error) = "Failed link:\n";
(*r_error) += program.getInfoLog();
(*r_error) += "\n";
(*r_error) += program.getInfoDebugLog();
}
return ret;
}
std::vector<uint32_t> SpirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
if (generate_spirv_debug_info) {
spvOptions.generateDebugInfo = true;
spvOptions.emitNonSemanticShaderDebugInfo = true;
spvOptions.emitNonSemanticShaderDebugSource = true;
}
glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;
}
void initialize_glslang_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
return;
}
// Initialize in case it's not initialized. This is done once per thread
// and it's safe to call multiple times.
glslang::InitializeProcess();
}
void uninitialize_glslang_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
return;
}
glslang::FinalizeProcess();
}