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nvidia-rtx-godot / modules / gdscript / tests / scripts / completion / common / identifiers_in_function_body.cfg

29 lines · cfg ref:
scene="res://completion/get_node/get_node.tscn"
[output]
include=[
	; Utility Functions
	{"display": "print(…)", "insert_text": "print("},

	; Node
	{"display": "add_child(…)"},
	{"display": "owner"},
	{"display": "child_entered_tree"},

	; GDScript: class_a.notest.gd
	{"display": "property_of_a"},
	{"display": "func_of_a()"},
	{"display": "signal_of_a"},

	; GDScript: identifiers.gd
	{"display": "test_signal_1"},
	{"display": "test_signal_2"},
	{"display": "test_var_1"},
	{"display": "test_var_2"},
	{"display": "test_func_1(…)"},
	{"display": "test_func_2(…)"},
	{"display": "test_parameter_1"},
	{"display": "test_parameter_2"},
	{"display": "local_test_var_1"},
	{"display": "local_test_var_2"},
]