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nvidia-rtx-godot / modules / gdscript / language_server / gdscript_workspace.h

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/**************************************************************************/
/*  gdscript_workspace.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#include "gdscript_extend_parser.h"
#include "godot_lsp.h"

#include "core/error/error_macros.h"
#include "core/variant/variant.h"

class GDScriptWorkspace : public RefCounted {
	GDCLASS(GDScriptWorkspace, RefCounted);

private:
#ifndef DISABLE_DEPRECATED
	void didDeleteFiles(const Dictionary &p_params) {}
	Error parse_script(const String &p_path, const String &p_content) {
		WARN_DEPRECATED;
		return Error::FAILED;
	}
	Error parse_local_script(const String &p_path) {
		WARN_DEPRECATED;
		return Error::FAILED;
	}
#endif // DISABLE_DEPRECATED

protected:
	static void _bind_methods();
	bool initialized = false;
	HashMap<StringName, LSP::DocumentSymbol> native_symbols;

	// Absolute paths that are known to point to res://
	HashSet<String> absolute_res_paths;

	const LSP::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
	const LSP::DocumentSymbol *get_script_symbol(const String &p_path) const;
	const LSP::DocumentSymbol *get_parameter_symbol(const LSP::DocumentSymbol *p_parent, const String &symbol_identifier);
	const LSP::DocumentSymbol *get_local_symbol_at(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier, const LSP::Position p_position);

	void reload_all_workspace_scripts();

	void list_script_files(const String &p_root_dir, List<String> &r_files);

	void apply_new_signal(Object *obj, String function, PackedStringArray args);

public:
	String root;
	String root_uri;

	HashMap<StringName, ClassMembers> native_members;

public:
	Error initialize();

	String get_file_path(const String &p_uri);
	String get_file_uri(const String &p_path) const;

	void publish_diagnostics(const String &p_path);
	void completion(const LSP::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options);

	const LSP::DocumentSymbol *resolve_symbol(const LSP::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false);

	const LSP::DocumentSymbol *resolve_native_symbol(const LSP::NativeSymbolInspectParams &p_params);
	void resolve_document_links(const String &p_uri, List<LSP::DocumentLink> &r_list);
	Dictionary generate_script_api(const String &p_path);
	Error resolve_signature(const LSP::TextDocumentPositionParams &p_doc_pos, LSP::SignatureHelp &r_signature);
	Dictionary rename(const LSP::TextDocumentPositionParams &p_doc_pos, const String &new_name);
	bool can_rename(const LSP::TextDocumentPositionParams &p_doc_pos, LSP::DocumentSymbol &r_symbol, LSP::Range &r_range);
	Vector<LSP::Location> find_usages_in_file(const LSP::DocumentSymbol &p_symbol, const String &p_file_path);
	Vector<LSP::Location> find_all_usages(const LSP::DocumentSymbol &p_symbol);

	GDScriptWorkspace();
	~GDScriptWorkspace();
};