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nvidia-rtx-godot / modules / csg / editor / csg_gizmos.cpp

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/**************************************************************************/
/*  csg_gizmos.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "csg_gizmos.h"

#include "core/math/geometry_3d.h"
#include "core/object/callable_mp.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/main/scene_tree.h"

void CSGShapeEditor::_node_removed(Node *p_node) {
	if (p_node == node) {
		node = nullptr;
		options->hide();
	}
}

void CSGShapeEditor::edit(CSGShape3D *p_csg_shape) {
	node = p_csg_shape;
	if (node) {
		options->show();
	} else {
		options->hide();
	}
}

void CSGShapeEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			options->set_button_icon(get_editor_theme_icon(SNAME("CSGCombiner3D")));
		} break;
	}
}

void CSGShapeEditor::_menu_option(int p_option) {
	Array meshes = node->get_meshes();
	if (meshes.is_empty()) {
		err_dialog->set_text(TTR("CSG operation returned an empty array."));
		err_dialog->popup_centered();
		return;
	}

	switch (p_option) {
		case MENU_OPTION_BAKE_MESH_INSTANCE: {
			_create_baked_mesh_instance();
		} break;
		case MENU_OPTION_BAKE_COLLISION_SHAPE: {
			_create_baked_collision_shape();
		} break;
	}
}

void CSGShapeEditor::_create_baked_mesh_instance() {
	if (node == get_tree()->get_edited_scene_root()) {
		err_dialog->set_text(TTR("Can not add a baked mesh as sibling for the scene root.\nMove the CSG root node below a parent node."));
		err_dialog->popup_centered();
		return;
	}

	Ref<ArrayMesh> mesh = node->bake_static_mesh();
	if (mesh.is_null()) {
		err_dialog->set_text(TTR("CSG operation returned an empty mesh."));
		err_dialog->popup_centered();
		return;
	}

	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Create baked CSGShape3D Mesh Instance"));

	Node *owner = get_tree()->get_edited_scene_root();

	MeshInstance3D *mi = memnew(MeshInstance3D);
	mi->set_mesh(mesh);
	mi->set_name("CSGBakedMeshInstance3D");
	mi->set_transform(node->get_transform());
	ur->add_do_method(node, "add_sibling", mi, true);
	ur->add_do_method(mi, "set_owner", owner);
	ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), mi);

	ur->add_do_reference(mi);
	ur->add_undo_method(node->get_parent(), "remove_child", mi);

	ur->commit_action();
}

void CSGShapeEditor::_create_baked_collision_shape() {
	if (node == get_tree()->get_edited_scene_root()) {
		err_dialog->set_text(TTR("Can not add a baked collision shape as sibling for the scene root.\nMove the CSG root node below a parent node."));
		err_dialog->popup_centered();
		return;
	}

	Ref<Shape3D> shape = node->bake_collision_shape();
	if (shape.is_null()) {
		err_dialog->set_text(TTR("CSG operation returned an empty shape."));
		err_dialog->popup_centered();
		return;
	}

	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Create baked CSGShape3D Collision Shape"));

	Node *owner = get_tree()->get_edited_scene_root();

	CollisionShape3D *cshape = memnew(CollisionShape3D);
	cshape->set_shape(shape);
	cshape->set_name("CSGBakedCollisionShape3D");
	cshape->set_transform(node->get_transform());
	ur->add_do_method(node, "add_sibling", cshape, true);
	ur->add_do_method(cshape, "set_owner", owner);
	ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), cshape);

	ur->add_do_reference(cshape);
	ur->add_undo_method(node->get_parent(), "remove_child", cshape);

	ur->commit_action();
}

CSGShapeEditor::CSGShapeEditor() {
	options = memnew(MenuButton);
	options->hide();
	options->set_text(TTR("CSG"));
	options->set_switch_on_hover(true);
	options->set_flat(false);
	options->set_theme_type_variation("FlatMenuButton");
	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);

	options->get_popup()->add_item(TTR("Bake Mesh Instance"), MENU_OPTION_BAKE_MESH_INSTANCE);
	options->get_popup()->add_item(TTR("Bake Collision Shape"), MENU_OPTION_BAKE_COLLISION_SHAPE);

	options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CSGShapeEditor::_menu_option));

	err_dialog = memnew(AcceptDialog);
	add_child(err_dialog);
}

///////////

CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
	helper.instantiate();

	Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/csg");
	create_material("shape_union_material", gizmo_color);
	create_material("shape_union_solid_material", gizmo_color);
	gizmo_color.invert();
	create_material("shape_subtraction_material", gizmo_color);
	create_material("shape_subtraction_solid_material", gizmo_color);
	gizmo_color.r = 0.95;
	gizmo_color.g = 0.95;
	gizmo_color.b = 0.95;
	create_material("shape_intersection_material", gizmo_color);
	create_material("shape_intersection_solid_material", gizmo_color);

	create_handle_material("handles");
}

String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
	CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());

	if (Object::cast_to<CSGSphere3D>(cs)) {
		return "Radius";
	}

	if (Object::cast_to<CSGBox3D>(cs)) {
		return helper->box_get_handle_name(p_id);
	}

	if (Object::cast_to<CSGCylinder3D>(cs)) {
		return p_id == 0 ? "Radius" : "Height";
	}

	if (Object::cast_to<CSGTorus3D>(cs)) {
		return p_id == 0 ? "InnerRadius" : "OuterRadius";
	}

	return "";
}

Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
	CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());

	if (Object::cast_to<CSGSphere3D>(cs)) {
		CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
		return s->get_radius();
	}

	if (Object::cast_to<CSGBox3D>(cs)) {
		CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
		return s->get_size();
	}

	if (Object::cast_to<CSGCylinder3D>(cs)) {
		CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
		return Vector2(s->get_radius(), s->get_height());
	}

	if (Object::cast_to<CSGTorus3D>(cs)) {
		CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
		return p_id == 0 ? s->get_inner_radius() : s->get_outer_radius();
	}

	return Variant();
}

void CSGShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
	helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
}

void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
	CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());

	Vector3 sg[2];
	helper->get_segment(p_camera, p_point, sg);

	if (Object::cast_to<CSGSphere3D>(cs)) {
		CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);

		Vector3 ra, rb;
		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
		float d = ra.x;
		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
		}

		if (d < 0.001) {
			d = 0.001;
		}

		s->set_radius(d);
	}

	if (Object::cast_to<CSGBox3D>(cs)) {
		CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
		Vector3 size = s->get_size();
		Vector3 position;
		helper->box_set_handle(sg, p_id, size, position);
		s->set_size(size);
		s->set_global_position(position);
	}

	if (Object::cast_to<CSGCylinder3D>(cs)) {
		CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);

		real_t height = s->get_height();
		real_t radius = s->get_radius();
		Vector3 position;
		helper->cylinder_set_handle(sg, p_id, height, radius, position);
		s->set_height(height);
		s->set_radius(radius);
		s->set_global_position(position);
	}

	if (Object::cast_to<CSGTorus3D>(cs)) {
		CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);

		Vector3 axis;
		axis[0] = 1.0;
		Vector3 ra, rb;
		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
		float d = axis.dot(ra);
		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
		}

		if (d < 0.001) {
			d = 0.001;
		}

		if (p_id == 0) {
			s->set_inner_radius(d);
		} else if (p_id == 1) {
			s->set_outer_radius(d);
		}
	}
}

void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
	CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());

	if (Object::cast_to<CSGSphere3D>(cs)) {
		CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
		if (p_cancel) {
			s->set_radius(p_restore);
			return;
		}

		EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
		ur->create_action(TTR("Change Sphere Shape Radius"));
		ur->add_do_method(s, "set_radius", s->get_radius());
		ur->add_undo_method(s, "set_radius", p_restore);
		ur->commit_action();
	}

	if (Object::cast_to<CSGBox3D>(cs)) {
		helper->box_commit_handle(TTR("Change CSG Box Size"), p_cancel, cs);
	}

	if (Object::cast_to<CSGCylinder3D>(cs)) {
		helper->cylinder_commit_handle(p_id, TTR("Change CSG Cylinder Radius"), TTR("Change CSG Cylinder Height"), p_cancel, cs);
	}

	if (Object::cast_to<CSGTorus3D>(cs)) {
		CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
		if (p_cancel) {
			if (p_id == 0) {
				s->set_inner_radius(p_restore);
			} else {
				s->set_outer_radius(p_restore);
			}
			return;
		}

		EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
		if (p_id == 0) {
			ur->create_action(TTR("Change Torus Inner Radius"));
			ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
			ur->add_undo_method(s, "set_inner_radius", p_restore);
		} else {
			ur->create_action(TTR("Change Torus Outer Radius"));
			ur->add_do_method(s, "set_outer_radius", s->get_outer_radius());
			ur->add_undo_method(s, "set_outer_radius", p_restore);
		}

		ur->commit_action();
	}
}

bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
	return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}

String CSGShape3DGizmoPlugin::get_gizmo_name() const {
	return "CSGShape3D";
}

int CSGShape3DGizmoPlugin::get_priority() const {
	return -1;
}

bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {
	return true;
}

void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
	p_gizmo->clear();

	CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());

	Vector<Vector3> faces = cs->get_brush_faces();

	if (faces.is_empty()) {
		return;
	}

	Vector<Vector3> lines;
	lines.resize(faces.size() * 2);
	{
		const Vector3 *r = faces.ptr();

		for (int i = 0; i < lines.size(); i += 6) {
			int f = i / 6;
			for (int j = 0; j < 3; j++) {
				int j_n = (j + 1) % 3;
				lines.write[i + j * 2 + 0] = r[f * 3 + j];
				lines.write[i + j * 2 + 1] = r[f * 3 + j_n];
			}
		}
	}

	Ref<Material> material;
	switch (cs->get_operation()) {
		case CSGShape3D::OPERATION_UNION:
			material = get_material("shape_union_material", p_gizmo);
			break;
		case CSGShape3D::OPERATION_INTERSECTION:
			material = get_material("shape_intersection_material", p_gizmo);
			break;
		case CSGShape3D::OPERATION_SUBTRACTION:
			material = get_material("shape_subtraction_material", p_gizmo);
			break;
	}

	Ref<Material> handles_material = get_material("handles");

	p_gizmo->add_lines(lines, material);

	Ref<ArrayMesh> collision_mesh;
	collision_mesh.instantiate();
	Array collision_array;
	collision_array.resize(Mesh::ARRAY_MAX);
	collision_array[Mesh::ARRAY_VERTEX] = faces;
	collision_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, collision_array);
	p_gizmo->add_collision_triangles(collision_mesh->generate_triangle_mesh());

	if (cs->is_using_collision() && cs->is_root_shape()) {
		p_gizmo->set_collision_meshes_are_snap_source(true);
	}

	if (p_gizmo->is_selected()) {
		// Draw a translucent representation of the CSG node
		Ref<ArrayMesh> mesh = memnew(ArrayMesh);
		Array array;
		array.resize(Mesh::ARRAY_MAX);
		array[Mesh::ARRAY_VERTEX] = faces;
		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);

		Ref<Material> solid_material;
		switch (cs->get_operation()) {
			case CSGShape3D::OPERATION_UNION:
				solid_material = get_material("shape_union_solid_material", p_gizmo);
				break;
			case CSGShape3D::OPERATION_INTERSECTION:
				solid_material = get_material("shape_intersection_solid_material", p_gizmo);
				break;
			case CSGShape3D::OPERATION_SUBTRACTION:
				solid_material = get_material("shape_subtraction_solid_material", p_gizmo);
				break;
		}

		p_gizmo->add_mesh(mesh, solid_material);
	}

	if (Object::cast_to<CSGSphere3D>(cs)) {
		CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);

		float r = s->get_radius();
		Vector<Vector3> handles;
		handles.push_back(Vector3(r, 0, 0));
		p_gizmo->add_handles(handles, handles_material);
	}

	if (Object::cast_to<CSGBox3D>(cs)) {
		CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
		Vector<Vector3> handles = helper->box_get_handles(s->get_size());
		p_gizmo->add_handles(handles, handles_material);
	}

	if (Object::cast_to<CSGCylinder3D>(cs)) {
		CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);

		Vector<Vector3> handles = helper->cylinder_get_handles(s->get_height(), s->get_radius());
		p_gizmo->add_handles(handles, handles_material);
	}

	if (Object::cast_to<CSGTorus3D>(cs)) {
		CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);

		Vector<Vector3> handles;
		handles.push_back(Vector3(s->get_inner_radius(), 0, 0));
		handles.push_back(Vector3(s->get_outer_radius(), 0, 0));
		p_gizmo->add_handles(handles, handles_material);
	}
}

void EditorPluginCSG::edit(Object *p_object) {
	CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
	if (csg_shape && csg_shape->is_root_shape()) {
		csg_shape_editor->edit(csg_shape);
	} else {
		csg_shape_editor->edit(nullptr);
	}
}

bool EditorPluginCSG::handles(Object *p_object) const {
	CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
	return csg_shape && csg_shape->is_root_shape();
}

EditorPluginCSG::EditorPluginCSG() {
	Ref<CSGShape3DGizmoPlugin> gizmo_plugin = Ref<CSGShape3DGizmoPlugin>(memnew(CSGShape3DGizmoPlugin));
	Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);

	csg_shape_editor = memnew(CSGShapeEditor);
	EditorNode::get_singleton()->get_gui_base()->add_child(csg_shape_editor);
}