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nvidia-rtx-godot / editor / animation / animation_blend_space_2d_editor.cpp

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/**************************************************************************/
/*  animation_blend_space_2d_editor.cpp                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "animation_blend_space_2d_editor.h"

#include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/main/timer.h"
#include "scene/main/window.h"

bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {
	Ref<AnimationNodeBlendSpace2D> bs2d = p_node;
	return bs2d.is_valid();
}

void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
	if (blend_space.is_valid()) {
		blend_space->disconnect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed));
	}
	blend_space = p_node;
	read_only = false;

	if (blend_space.is_valid()) {
		read_only = EditorNode::get_singleton()->is_resource_read_only(blend_space);

		blend_space->connect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed));
		_update_space();
	}

	tool_create->set_disabled(read_only);
	max_x_value->set_editable(!read_only);
	min_x_value->set_editable(!read_only);
	max_y_value->set_editable(!read_only);
	min_y_value->set_editable(!read_only);
	label_x->set_editable(!read_only);
	label_y->set_editable(!read_only);
	edit_x->set_editable(!read_only);
	edit_y->set_editable(!read_only);
	index_edit->set_editable(!read_only);
	tool_triangle->set_disabled(read_only);
	auto_triangles->set_disabled(read_only);
	sync->set_disabled(read_only);
	cyclic_length_value->set_editable(!read_only);
	interpolation->set_disabled(read_only);
}

StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
	StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position";
	return path;
}

void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
	AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
	if (!tree) {
		return;
	}

	Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
		if (k->get_keycode() == Key::ESCAPE && editing_point != -1) {
			_cancel_inline_edit();
			accept_event();
			return;
		}

		if (tool_select->is_pressed() && k->get_keycode() == Key::KEY_DELETE) {
			if (selected_point != -1 || selected_triangle != -1) {
				if (!read_only) {
					_erase_selected();
				}
				accept_event();
			}
		}
	}

	const float pm = POINT_MARGIN * EDSCALE;

	const Vector2 margin_ofs(pm, pm); // Offset all drawing into the inner area.
	const Size2 inner_size = blend_space_draw->get_size() - margin_ofs * 2; // Inner size, for coordinate math.

	Ref<InputEventMouseButton> mb = p_event;

	if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
		if (!read_only) {
			menu->clear(false);
			animations_menu->clear();
			animations_to_add.clear();

			LocalVector<StringName> classes;
			ClassDB::get_inheriters_from_class("AnimationRootNode", classes);
			classes.sort_custom<StringName::AlphCompare>();

			menu->add_submenu_node_item(TTR("Add Animation"), animations_menu);

			for (const StringName &E : tree->get_sorted_animation_list()) {
				animations_menu->add_icon_item(get_editor_theme_icon(SNAME("Animation")), E);
				animations_to_add.push_back(E);
			}

			for (const StringName &E : classes) {
				String name = String(E).replace_first("AnimationNode", "");
				if (name == "Animation" || name == "StartState" || name == "EndState") {
					continue; // nope
				}
				int idx = menu->get_item_count();
				menu->add_item(vformat(TTR("Add %s"), name), idx);
				menu->set_item_metadata(idx, E);
			}

			Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
			if (clipb.is_valid()) {
				menu->add_separator();
				menu->add_item(TTR("Paste"), MENU_PASTE);
			}
			menu->add_separator();
			menu->add_item(TTR("Load..."), MENU_LOAD_FILE);

			menu->set_position(blend_space_draw->get_screen_position() + mb->get_position());
			menu->reset_size();
			menu->popup();

			add_point_pos = ((mb->get_position() - margin_ofs) / inner_size);
			add_point_pos.y = 1.0 - add_point_pos.y;
			add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
			add_point_pos += blend_space->get_min_space();

			if (snap->is_pressed()) {
				add_point_pos = add_point_pos.snapped(blend_space->get_snap());
			}
		}
	}

	if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		blend_space_draw->queue_redraw(); //update anyway

		//try to see if a point can be selected
		_set_selected_point(-1);
		selected_triangle = -1;

		// Check if clicking on text areas first.
		for (int i = 0; i < text_rects.size(); i++) {
			if (text_rects[i].has_point(mb->get_position())) {
				_set_selected_point(i);
				dragging_selected_attempt = true;
				drag_from = mb->get_position();
				_update_edited_point_name();
				return;
			}
		}

		// Then check point positions.
		// points[] are stored in control-local space (margin-offset included).
		for (int i = 0; i < points.size(); i++) {
			if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
				_set_selected_point(i);

				Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
				if (mb->is_double_click() && AnimationTreeEditor::get_singleton()->can_edit(node)) {
					_open_editor();
					return;
				}

				dragging_selected_attempt = true;
				drag_from = mb->get_position();
				_update_edited_point_name();
				return;
			}
		}

		//then try to see if a triangle can be selected
		if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this
			for (int i = 0; i < blend_space->get_triangle_count(); i++) {
				Vector<Vector2> triangle;

				for (int j = 0; j < 3; j++) {
					int idx = blend_space->get_triangle_point(i, j);
					ERR_FAIL_INDEX(idx, points.size());
					triangle.push_back(points[idx]);
				}

				if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
					selected_triangle = i;
					_update_tool_erase();
					return;
				}
			}
		}
	}

	if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		blend_space_draw->queue_redraw(); //update anyway
		//try to see if a point can be selected
		_set_selected_point(-1);

		for (int i = 0; i < points.size(); i++) {
			if (making_triangle.has(i)) {
				continue;
			}

			if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
				making_triangle.push_back(i);
				if (making_triangle.size() == 3) {
					//add triangle!
					if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) {
						making_triangle.clear();
						EditorNode::get_singleton()->show_warning(TTR("Triangle already exists."));
						return;
					}

					updating = true;
					EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
					undo_redo->create_action(TTR("Add Triangle"));
					undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]);
					undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count());
					undo_redo->add_do_method(this, "_update_space");
					undo_redo->add_undo_method(this, "_update_space");
					undo_redo->commit_action();
					updating = false;
					making_triangle.clear();
				}
				return;
			}
		}
	}

	if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
		// Check if releasing over text without actual dragging - if so, start text editing instead.
		if (!read_only && !dragging_selected) {
			for (int i = 0; i < text_rects.size(); i++) {
				if (text_rects[i].has_point(mb->get_position())) {
					_start_inline_edit(i);
					dragging_selected_attempt = false;
					return;
				}
			}
		}

		if (dragging_selected) {
			//move
			Vector2 point = blend_space->get_blend_point_position(selected_point);
			point += drag_ofs;
			if (snap->is_pressed()) {
				point = point.snapped(blend_space->get_snap());
			}
			point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space());

			if (!read_only) {
				updating = true;
				EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
				undo_redo->create_action(TTR("Move BlendSpace2D Node Point"));
				undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
				undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
				undo_redo->add_do_method(this, "_update_space");
				undo_redo->add_undo_method(this, "_update_space");
				undo_redo->add_do_method(this, "_update_edited_point_pos");
				undo_redo->add_undo_method(this, "_update_edited_point_pos");
				undo_redo->commit_action();
				updating = false;
			}
		}
		dragging_selected_attempt = false;
		dragging_selected = false;
		blend_space_draw->queue_redraw();
	}

	if (mb.is_valid() && mb->is_pressed() && !dragging_selected_attempt && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_blend->is_pressed()) && mb->get_button_index() == MouseButton::LEFT) {
		Vector2 blend_pos = ((mb->get_position() - margin_ofs) / inner_size);
		blend_pos.y = 1.0 - blend_pos.y;
		blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
		blend_pos += blend_space->get_min_space();

		tree->set(get_blend_position_path(), blend_pos);

		dragging_blend_position = true;
		blend_space_draw->queue_redraw();
	}

	if (mb.is_valid() && !mb->is_pressed() && dragging_blend_position && mb->get_button_index() == MouseButton::LEFT) {
		dragging_blend_position = false;
	}

	Ref<InputEventMouseMotion> mm = p_event;

	if (mm.is_valid() && dragging_selected_attempt) {
		dragging_selected = true;
		if (!read_only) {
			// drag_from and mm->get_position() are both in the same padded coordinate space, so their delta is unaffected by POINT_MARGIN.
			drag_ofs = ((mm->get_position() - drag_from) / inner_size) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1);
		}
		blend_space_draw->queue_redraw();
		_update_edited_point_pos();
	}

	if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) {
		blend_space_draw->queue_redraw();
	}

	if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) {
		making_triangle.clear();
		blend_space_draw->queue_redraw();
	}

	if (mm.is_valid() && dragging_blend_position && !dragging_selected_attempt && ((tool_select->is_pressed() && mm->is_shift_pressed()) || tool_blend->is_pressed()) && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
		Vector2 blend_pos = ((mm->get_position() - margin_ofs) / inner_size);
		blend_pos.y = 1.0 - blend_pos.y;
		blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
		blend_pos += blend_space->get_min_space();

		tree->set(get_blend_position_path(), blend_pos);

		blend_space_draw->queue_redraw();
	}

	// Handle mousewheel for reordering points.
	Ref<InputEventMouseButton> mw = p_event;
	if (mw.is_valid() && mw->is_pressed() && (mw->get_button_index() == MouseButton::WHEEL_UP || mw->get_button_index() == MouseButton::WHEEL_DOWN)) {
		if (!read_only && tool_select->is_pressed()) {
			// Check if hovering over a point.
			int hovered_point = -1;
			for (int i = 0; i < points.size(); i++) {
				if (points[i].distance_to(mw->get_position()) < 10 * EDSCALE) {
					hovered_point = i;
					break;
				}
			}

			if (hovered_point != -1) {
				int direction = (mw->get_button_index() == MouseButton::WHEEL_DOWN) ? -1 : 1;
				int new_index = hovered_point + direction;
				_set_selected_point(hovered_point);
				_edit_point_index(new_index);
				accept_event();
			}
		}
	}
}

void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) {
	file_loaded = ResourceLoader::load(p_file);
	if (file_loaded.is_valid()) {
		_add_menu_type(MENU_LOAD_FILE_CONFIRM);
	} else {
		EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed."));
	}
}

String AnimationNodeBlendSpace2DEditor::_get_safe_name(const Ref<AnimationNodeBlendSpace2D> &p_blend_space, const String &p_name) {
	String final_name = p_name;

	// Append a number suffix if there's a naming conflict.
	int suffix = 1;
	while (p_blend_space->find_blend_point_by_name(final_name) != -1) {
		suffix++;
		final_name = p_name + " " + itos(suffix);
	}

	return final_name;
}

void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
	Ref<AnimationRootNode> node;
	if (p_index == MENU_LOAD_FILE) {
		open_file->clear_filters();
		List<String> filters;
		ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
		for (const String &E : filters) {
			open_file->add_filter("*." + E);
		}
		open_file->popup_file_dialog();
		return;
	} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
		node = file_loaded;
		file_loaded.unref();
	} else if (p_index == MENU_PASTE) {
		node = EditorSettings::get_singleton()->get_resource_clipboard();
	} else {
		String type = menu->get_item_metadata(p_index);

		Object *obj = ClassDB::instantiate(type);
		ERR_FAIL_NULL(obj);
		AnimationNode *an = Object::cast_to<AnimationNode>(obj);
		ERR_FAIL_NULL(an);

		node = Ref<AnimationNode>(an);
	}

	if (node.is_null()) {
		EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
		return;
	}

	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Add Node Point"));
	undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos, -1, _get_safe_name(blend_space, node->get_class().replace_first("AnimationNode", "")));
	undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->commit_action();
	updating = false;

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
	Ref<AnimationNodeAnimation> anim;
	anim.instantiate();

	anim->set_animation(animations_to_add[p_index]);

	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Add Animation Point"));
	undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos, -1, _get_safe_name(blend_space, String(animations_to_add[p_index]).validate_node_name()));
	undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->commit_action();
	updating = false;

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
	tool_erase->set_disabled(
			(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count())) ||
			read_only);

	if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
		Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
		if (AnimationTreeEditor::get_singleton()->can_edit(an)) {
			open_editor->show();
			open_editor_sep->show();
		} else {
			open_editor->hide();
			open_editor_sep->hide();
		}
		if (!read_only) {
			edit_hb->show();
		} else {
			edit_hb->hide();
		}
	} else {
		edit_hb->hide();
	}
}

void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
	making_triangle.clear();

	if (p_tool == 3) {
		Vector<Vector2> bl_points;
		for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
			bl_points.push_back(blend_space->get_blend_point_position(i));
		}
		Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(bl_points);
		for (int i = 0; i < tr.size(); i++) {
			blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
		}
	}

	if (p_tool == 0) {
		tool_erase->show();
		tool_erase_sep->show();
	} else {
		tool_erase->hide();
		tool_erase_sep->hide();
	}
	_update_tool_erase();
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
	AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
	if (!tree) {
		return;
	}

	// Clear text rectangles for fresh click detection.
	text_rects.clear();

	Color linecolor = get_theme_color(SceneStringName(font_color), SNAME("Label"));
	Color linecolor_soft = linecolor;
	linecolor_soft.a *= 0.5;
	Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
	int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
	Ref<Texture2D> icon = get_editor_theme_icon(SNAME("KeyValue"));
	Ref<Texture2D> icon_selected = get_editor_theme_icon(SNAME("KeySelected"));
	Ref<Texture2D> icon_invalid = get_editor_theme_icon(SNAME("KeyInvalid"));

	const float pm = POINT_MARGIN * EDSCALE;

	const Vector2 ofs(pm, pm); // Offset all drawing into the inner area.
	const Size2 s = blend_space_draw->get_size() - ofs * 2; // Inner size, for coordinate math.

	if (blend_space->get_min_space().y <= 0 && blend_space->get_max_space().y >= 0) {
		int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
		blend_space_draw->draw_line(ofs + Point2(0, y), ofs + Point2(5 * EDSCALE, y), linecolor, Math::round(EDSCALE));
		blend_space_draw->draw_string(font, ofs + Point2(4 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor);
		blend_space_draw->draw_line(ofs + Point2(5 * EDSCALE, y), ofs + Point2(s.width, y), linecolor_soft, Math::round(EDSCALE));
	}

	if (blend_space->get_min_space().x <= 0 && blend_space->get_max_space().x >= 0) {
		int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
		blend_space_draw->draw_line(ofs + Point2(x, s.height - 1), ofs + Point2(x, s.height - 5 * EDSCALE), linecolor, Math::round(EDSCALE));
		blend_space_draw->draw_string(font, ofs + Point2(x + 4 * EDSCALE, s.height - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor);
		blend_space_draw->draw_line(ofs + Point2(x, s.height - 5 * EDSCALE), ofs + Point2(x, 0), linecolor_soft, Math::round(EDSCALE));
	}

	if (snap->is_pressed()) {
		linecolor_soft.a = linecolor.a * 0.1;

		if (blend_space->get_snap().x > 0) {
			int prev_idx = 0;
			for (int i = 0; i <= s.x; i++) {
				float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x;
				int idx = int(v / blend_space->get_snap().x);

				if (i > 0 && prev_idx != idx) {
					blend_space_draw->draw_line(ofs + Point2(i, 0), ofs + Point2(i, s.height), linecolor_soft, Math::round(EDSCALE));
				}

				prev_idx = idx;
			}
		}

		if (blend_space->get_snap().y > 0) {
			int prev_idx = 0;
			for (int i = 0; i <= s.y; i++) {
				float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y;
				int idx = int(v / blend_space->get_snap().y);

				if (i > 0 && prev_idx != idx) {
					blend_space_draw->draw_line(ofs + Point2(0, i), ofs + Point2(s.width, i), linecolor_soft, Math::round(EDSCALE));
				}

				prev_idx = idx;
			}
		}
	}

	//triangles first
	for (int i = 0; i < blend_space->get_triangle_count(); i++) {
		Vector<Vector2> bl_points;
		bl_points.resize(3);

		for (int j = 0; j < 3; j++) {
			int point_idx = blend_space->get_triangle_point(i, j);
			Vector2 point = blend_space->get_blend_point_position(point_idx);
			if (dragging_selected && selected_point == point_idx) {
				point += drag_ofs;
				if (snap->is_pressed()) {
					point = point.snapped(blend_space->get_snap());
				}
				point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space());
			}
			point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
			point *= s;
			point.y = s.height - point.y;
			bl_points.write[j] = ofs + point;
		}

		for (int j = 0; j < 3; j++) {
			blend_space_draw->draw_line(bl_points[j], bl_points[(j + 1) % 3], linecolor, Math::round(EDSCALE), true);
		}

		Color color;
		if (i == selected_triangle) {
			color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
			color.a *= 0.5;
		} else {
			color = linecolor;
			color.a *= 0.2;
		}

		Vector<Color> colors = {
			color,
			color,
			color
		};
		blend_space_draw->draw_primitive(bl_points, colors, Vector<Vector2>());
	}

	bool does_include_invalid_key = false;
	points.clear();
	for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
		Vector2 point = blend_space->get_blend_point_position(i);
		if (!read_only && dragging_selected && selected_point == i) {
			point += drag_ofs;
			if (snap->is_pressed()) {
				point = point.snapped(blend_space->get_snap());
			}
			point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space());
		}

		point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
		point *= s;
		point.y = s.height - point.y;

		points.push_back(ofs + point);

		// Draw × marker on non-AnimationNodeAnimation points when in cyclic mode.
		bool is_key_valid = true;
		AnimationNodeBlendSpace2D::SyncMode sync_mode = blend_space->get_sync_mode();
		if (sync_mode == AnimationNodeBlendSpace2D::SYNC_MODE_CYCLIC_MUTABLE || sync_mode == AnimationNodeBlendSpace2D::SYNC_MODE_CYCLIC_CONSTANT) {
			Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
			Ref<AnimationNodeAnimation> anim_node = node;
			if (anim_node.is_null()) {
				is_key_valid = false;
				does_include_invalid_key = true;
			}
		}
		Vector2 gui_point = (ofs + point - icon->get_size() / 2).floor();
		blend_space_draw->draw_texture(is_key_valid ? (i == selected_point ? icon_selected : icon) : icon_invalid, gui_point);

		if (point.x >= 0.0 && point.x <= s.width && point.y >= 0.0 && point.y <= s.height && editing_point != i) {
			String name_text = show_indices ? itos(i) : String(blend_space->get_blend_point_name(i));
			Vector2 text_size = font->get_string_size(name_text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);

			float half_icon_h = icon->get_size().y / 2.0;
			float above_pos_y = (ofs.y + point.y) - half_icon_h - 4 * EDSCALE;
			float text_x = CLAMP((ofs.x + point.x) - text_size.x / 2.0, ofs.x, ofs.x + s.width - text_size.x);
			float text_y = above_pos_y >= (ofs.y + text_size.y) ? above_pos_y : (ofs.y + point.y) + half_icon_h + font->get_ascent(font_size);
			Vector2 text_pos = Vector2(text_x, text_y);

			Color name_color = i == selected_point ? get_theme_color(SNAME("accent_color"), EditorStringName(Editor)) : linecolor;
			blend_space_draw->draw_string(font, text_pos, name_text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, name_color);

			if (text_rects.size() <= i) {
				text_rects.resize(i + 1);
			}

			text_rects.write[i] = Rect2(Vector2(text_pos.x, text_pos.y - font->get_ascent(font_size)), text_size);
		}
	}
	AnimationTreeEditor::get_singleton()->current_playback_error = does_include_invalid_key
			? TTR("Cyclic sync modes require that all blend points in BlendSpace use non-nested Animation nodes with a finite, immutable length.")
			: String();

	if (making_triangle.size()) {
		Vector<Vector2> bl_points;
		for (int i = 0; i < making_triangle.size(); i++) {
			Vector2 point = blend_space->get_blend_point_position(making_triangle[i]);
			point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
			point *= s;
			point.y = s.height - point.y;
			bl_points.push_back(ofs + point);
		}

		for (int i = 0; i < bl_points.size() - 1; i++) {
			blend_space_draw->draw_line(bl_points[i], bl_points[i + 1], linecolor, Math::round(2 * EDSCALE), true);
		}
		blend_space_draw->draw_line(bl_points[bl_points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, Math::round(2 * EDSCALE), true);
	}

	///draw cursor position

	{
		Color color;
		if (tool_blend->is_pressed()) {
			color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
		} else {
			color = linecolor;
			color.a *= 0.5;
		}

		Vector2 blend_pos = tree->get(get_blend_position_path());
		Vector2 point = blend_pos;

		point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
		point *= s;
		point.y = s.height - point.y;
		point += ofs;

		if (blend_space->get_triangle_count()) {
			Vector2 closest = blend_space->get_closest_point(blend_pos);
			closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
			closest *= s;
			closest.y = s.height - closest.y;
			closest += ofs;

			Color lcol = color;
			lcol.a *= 0.4;
			blend_space_draw->draw_line(point, closest, lcol, Math::round(2 * EDSCALE), true);
		}

		float mind = 5 * EDSCALE;
		float maxd = 15 * EDSCALE;
		blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, Math::round(2 * EDSCALE));
		blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, Math::round(2 * EDSCALE));
		blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, Math::round(2 * EDSCALE));
		blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, Math::round(2 * EDSCALE));
	}
}

void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_update_space() {
	if (updating || blend_space.is_null()) {
		return;
	}

	updating = true;

	if (blend_space->get_auto_triangles()) {
		tool_triangle->hide();
	} else {
		tool_triangle->show();
	}

	auto_triangles->set_pressed(blend_space->get_auto_triangles());

	sync->select(blend_space->get_sync_mode());
	cyclic_length_value->set_value(blend_space->get_cyclic_length());
	cyclic_length_value->set_visible(blend_space->get_sync_mode() == AnimationNodeBlendSpace2D::SYNC_MODE_CYCLIC_CONSTANT);

	interpolation->select(blend_space->get_blend_mode());

	max_x_value->set_value(blend_space->get_max_space().x);
	max_y_value->set_value(blend_space->get_max_space().y);

	min_x_value->set_value(blend_space->get_min_space().x);
	min_y_value->set_value(blend_space->get_min_space().y);

	label_x->set_text(blend_space->get_x_label());
	label_y->set_text(blend_space->get_y_label());

	snap_x->set_value(blend_space->get_snap().x);
	snap_y->set_value(blend_space->get_snap().y);

	blend_space_draw->queue_redraw();

	updating = false;
}

void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
	if (updating) {
		return;
	}

	updating = true;

	min_x_value->set_max(max_x_value->get_value() - STEP_UNIT);
	max_x_value->set_min(min_x_value->get_value() + STEP_UNIT);
	min_y_value->set_max(max_y_value->get_value() - STEP_UNIT);
	max_y_value->set_min(min_y_value->get_value() + STEP_UNIT);

	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Change BlendSpace2D Config"));
	undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
	undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
	undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
	undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
	undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
	undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
	undo_redo->add_do_method(blend_space.ptr(), "set_sync_mode", sync->get_selected());
	undo_redo->add_undo_method(blend_space.ptr(), "set_sync_mode", blend_space->get_sync_mode());
	undo_redo->add_do_method(blend_space.ptr(), "set_cyclic_length", cyclic_length_value->get_value());
	undo_redo->add_undo_method(blend_space.ptr(), "set_cyclic_length", blend_space->get_cyclic_length());
	undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected());
	undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode());
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->commit_action();
	updating = false;

	// Update cyclic_length visibility immediately (undo/redo calls _update_space while updating=true).
	cyclic_length_value->set_visible(sync->get_selected() == AnimationNodeBlendSpace2D::SYNC_MODE_CYCLIC_CONSTANT);

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
	if (updating) {
		return;
	}

	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Change BlendSpace2D Labels"), UndoRedo::MERGE_ENDS);
	undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
	undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
	undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text());
	undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label());
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->commit_action();
	updating = false;
}

void AnimationNodeBlendSpace2DEditor::_erase_selected() {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	if (selected_point != -1) {
		updating = true;

		Ref<AnimationRootNode> node = blend_space->get_blend_point_node(selected_point);
		Vector2 position = blend_space->get_blend_point_position(selected_point);
		String point_name = blend_space->get_blend_point_name(selected_point);

		undo_redo->create_action(TTR("Remove BlendSpace2D Point"));
		undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
		undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", node, position, selected_point, point_name);

		//restore triangles using this point
		for (int i = 0; i < blend_space->get_triangle_count(); i++) {
			for (int j = 0; j < 3; j++) {
				if (blend_space->get_triangle_point(i, j) == selected_point) {
					undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i);
					break;
				}
			}
		}

		undo_redo->add_do_method(this, "_update_space");
		undo_redo->add_undo_method(this, "_update_space");
		undo_redo->commit_action();

		_set_selected_point(-1);

		updating = false;

		blend_space_draw->queue_redraw();
	} else if (selected_triangle != -1) {
		updating = true;
		undo_redo->create_action(TTR("Remove BlendSpace2D Triangle"));
		undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
		undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);

		undo_redo->add_do_method(this, "_update_space");
		undo_redo->add_undo_method(this, "_update_space");
		undo_redo->commit_action();

		selected_triangle = -1;

		updating = false;
		_update_tool_erase();

		blend_space_draw->queue_redraw();
	}
}

void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
	if (updating || blend_space.is_null()) {
		return;
	}

	if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
		Vector2 pos = blend_space->get_blend_point_position(selected_point);
		if (dragging_selected) {
			pos += drag_ofs;
			if (snap->is_pressed()) {
				pos = pos.snapped(blend_space->get_snap());
			}
			pos = pos.clamp(blend_space->get_min_space(), blend_space->get_max_space());
		}
		updating = true;
		edit_x->set_value(pos.x);
		edit_y->set_value(pos.y);
		index_edit->set_max(blend_space->get_blend_point_count() - 1);
		index_edit->set_value(selected_point);
		index_edit->set_editable(blend_space->get_blend_point_count() > 1 && !read_only);
		updating = false;
	}
}

void AnimationNodeBlendSpace2DEditor::_update_edited_point_name() {
	if (updating) {
		return;
	}
}

void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
	if (updating) {
		return;
	}
	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Move BlendSpace2D Node Point"));
	undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
	undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->add_do_method(this, "_update_edited_point_pos");
	undo_redo->add_undo_method(this, "_update_edited_point_pos");
	undo_redo->commit_action();
	updating = false;

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_edit_point_index(double p_index) {
	if (updating || selected_point < 0 || selected_point >= blend_space->get_blend_point_count()) {
		return;
	}

	int new_index = (int)p_index;
	if (new_index < 0 || new_index >= blend_space->get_blend_point_count() || new_index == selected_point) {
		return;
	}

	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Reorder BlendSpace2D Point Index"));
	undo_redo->add_do_method(blend_space.ptr(), "reorder_blend_point", selected_point, new_index);
	undo_redo->add_undo_method(blend_space.ptr(), "reorder_blend_point", new_index, selected_point);
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->add_do_method(this, "_set_selected_point", new_index);
	undo_redo->add_undo_method(this, "_set_selected_point", selected_point);
	undo_redo->add_do_method(this, "_show_indices_with_cooldown");
	undo_redo->add_undo_method(this, "_show_indices_with_cooldown");
	undo_redo->commit_action();
	updating = false;

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_set_selected_point(int p_index) {
	selected_point = p_index;
	if (blend_space.is_null()) {
		return;
	}
	_update_tool_erase();
	if (p_index != -1) {
		_update_edited_point_pos();
		Ref<AnimationNode> node = blend_space->get_blend_point_node(p_index);
		EditorNode::get_singleton()->push_item(node.ptr(), "", true);
	} else {
		EditorNode::get_singleton()->push_item(blend_space.ptr(), "", true);
	}
}

void AnimationNodeBlendSpace2DEditor::_edit_point_name(const String &p_name) {
	if (updating || selected_point == -1 || p_name.is_empty()) {
		return;
	}

	String old_name = blend_space->get_blend_point_name(selected_point);
	if (p_name == old_name) {
		return;
	}
	String safe_name = _get_safe_name(blend_space, p_name);

	updating = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Change BlendSpace2D Point Name"));
	undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_name", selected_point, safe_name);
	undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_name", selected_point, old_name);
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->add_do_method(this, "_update_edited_point_name");
	undo_redo->add_undo_method(this, "_update_edited_point_name");
	undo_redo->commit_action();
	updating = false;

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("GraphBlendSpace")));
			tool_blend->set_button_icon(get_editor_theme_icon(SNAME("EditPivot")));
			tool_select->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
			tool_create->set_button_icon(get_editor_theme_icon(SNAME("EditKey")));
			tool_triangle->set_button_icon(get_editor_theme_icon(SNAME("ToolTriangle")));
			tool_erase->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
			snap->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
			open_editor->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
			auto_triangles->set_button_icon(get_editor_theme_icon(SNAME("AutoTriangle")));
			interpolation->clear();
			interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackContinuous")), TTR("Continuous"), 0);
			interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackDiscrete")), TTR("Discrete"), 1);
			interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackCapture")), TTR("Capture"), 2);
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible_in_tree()) {
				AnimationTreeEditor::get_singleton()->current_playback_error = String();
			}
		} break;
	}
}

void AnimationNodeBlendSpace2DEditor::_open_editor() {
	if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
		Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
		ERR_FAIL_COND(an.is_null());
		AnimationTreeEditor::get_singleton()->enter_editor(blend_space->get_blend_point_name(selected_point));
	}
}

void AnimationNodeBlendSpace2DEditor::_index_edit_focus_entered() {
	if (index_focus_cooldown_timer->is_stopped() == false) {
		index_focus_cooldown_timer->stop();
	}
	index_edit_has_focus = true;
	show_indices = true;
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_index_edit_focus_exited() {
	index_edit_has_focus = false;
	index_focus_cooldown_timer->start();
}

void AnimationNodeBlendSpace2DEditor::_index_focus_cooldown_timeout() {
	if (!index_edit_has_focus) {
		show_indices = false;
		blend_space_draw->queue_redraw();
	}
}

void AnimationNodeBlendSpace2DEditor::_show_indices_with_cooldown() {
	if (index_focus_cooldown_timer->is_stopped() == false) {
		index_focus_cooldown_timer->stop();
	}
	show_indices = true;
	index_focus_cooldown_timer->start();
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Toggle Auto Triangles"));
	undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
	undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
	undo_redo->add_do_method(this, "_update_space");
	undo_redo->add_undo_method(this, "_update_space");
	undo_redo->commit_action();
}

void AnimationNodeBlendSpace2DEditor::_bind_methods() {
	ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
	ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);

	ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
	ClassDB::bind_method("_update_edited_point_name", &AnimationNodeBlendSpace2DEditor::_update_edited_point_name);
	ClassDB::bind_method("_set_selected_point", &AnimationNodeBlendSpace2DEditor::_set_selected_point);
	ClassDB::bind_method("_show_indices_with_cooldown", &AnimationNodeBlendSpace2DEditor::_show_indices_with_cooldown);
}

void AnimationNodeBlendSpace2DEditor::_start_inline_edit(int p_point) {
	if (editing_point != -1 || p_point < 0 || p_point >= blend_space->get_blend_point_count()) {
		return;
	}

	editing_point = p_point;
	_set_selected_point(p_point);

	inline_editor = memnew(LineEdit);
	blend_space_draw->add_child(inline_editor);

	inline_editor->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
	inline_editor->add_theme_color_override("font_selected_color", Color::named("white"));
	inline_editor->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
	Ref<StyleBoxEmpty> empty_style = memnew(StyleBoxEmpty);
	empty_style->set_content_margin_all(0);
	inline_editor->add_theme_style_override(CoreStringName(normal), empty_style);
	inline_editor->add_theme_style_override("focus", memnew(StyleBoxEmpty));
	inline_editor->add_theme_style_override("read_only", memnew(StyleBoxEmpty));
	inline_editor->add_theme_constant_override("minimum_character_width", 0);
	inline_editor->set_flat(true);

	inline_editor->set_text(blend_space->get_blend_point_name(p_point));
	inline_editor->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	inline_editor->set_expand_to_text_length_enabled(true);

	if (p_point < text_rects.size() && p_point < points.size()) {
		Rect2 text_rect = text_rects[p_point];

		inline_editor_point_x = points[p_point].x;

		float editor_width = text_rect.size.x;
		inline_editor->set_size(Vector2(editor_width, text_rect.size.y));

		const float pm = POINT_MARGIN * EDSCALE;
		const Size2 s = blend_space_draw->get_size() - Vector2(pm * 2, pm * 2);

		float editor_x = inline_editor_point_x - editor_width / 2.0;
		editor_x = CLAMP(editor_x, pm, pm + s.width - editor_width);

		inline_editor->set_position(Vector2(editor_x, text_rect.position.y - 1 * EDSCALE));
	}

	inline_editor->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_inline_editor_text_changed));
	inline_editor->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_finish_inline_edit_with_text));
	inline_editor->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_finish_inline_edit));

	inline_editor->grab_focus();
	inline_editor->select_all();

	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_finish_inline_edit() {
	if (editing_point == -1 || !inline_editor) {
		return;
	}

	String new_name = inline_editor->get_text();
	_edit_point_name(new_name);

	_cancel_inline_edit();
}

void AnimationNodeBlendSpace2DEditor::_finish_inline_edit_with_text(const String &p_text) {
	if (editing_point == -1 || !inline_editor) {
		return;
	}

	_edit_point_name(p_text);

	_cancel_inline_edit();
}

void AnimationNodeBlendSpace2DEditor::_cancel_inline_edit() {
	if (inline_editor) {
		inline_editor->queue_free();
		inline_editor = nullptr;
	}
	editing_point = -1;
	blend_space_draw->queue_redraw();
}

void AnimationNodeBlendSpace2DEditor::_inline_editor_text_changed(const String &p_text) {
	if (!inline_editor) {
		return;
	}

	Vector2 editor_size = inline_editor->get_size();
	inline_editor->set_size(Vector2(0, editor_size.y));

	const float pm = POINT_MARGIN * EDSCALE;
	const Size2 s = blend_space_draw->get_size() - Vector2(pm * 2, pm * 2);

	float editor_x = inline_editor_point_x - editor_size.x / 2.0;
	editor_x = CLAMP(editor_x, pm, pm + s.width - editor_size.x);

	inline_editor->set_position(Vector2(editor_x, inline_editor->get_position().y));
}

AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = nullptr;

AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
	singleton = this;
	updating = false;

	HBoxContainer *top_hb = memnew(HBoxContainer);
	add_child(top_hb);

	Ref<ButtonGroup> bg;
	bg.instantiate();

	tool_select = memnew(Button);
	tool_select->set_theme_type_variation(SceneStringName(FlatButton));
	tool_select->set_toggle_mode(true);
	tool_select->set_button_group(bg);
	top_hb->add_child(tool_select);
	tool_select->set_pressed(true);
	tool_select->set_tooltip_text(TTR("Select and move points.\nRMB: Create point at position clicked.\nShift+LMB+Drag: Set the blending position within the space.\nScroll: Increment or decrement index."));
	tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0));

	tool_create = memnew(Button);
	tool_create->set_theme_type_variation(SceneStringName(FlatButton));
	tool_create->set_toggle_mode(true);
	tool_create->set_button_group(bg);
	top_hb->add_child(tool_create);
	tool_create->set_tooltip_text(TTR("Create points."));
	tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1));

	tool_blend = memnew(Button);
	tool_blend->set_theme_type_variation(SceneStringName(FlatButton));
	tool_blend->set_toggle_mode(true);
	tool_blend->set_button_group(bg);
	top_hb->add_child(tool_blend);
	tool_blend->set_tooltip_text(TTR("Set the blending position within the space."));
	tool_blend->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2));

	tool_triangle = memnew(Button);
	tool_triangle->set_theme_type_variation(SceneStringName(FlatButton));
	tool_triangle->set_toggle_mode(true);
	tool_triangle->set_button_group(bg);
	top_hb->add_child(tool_triangle);
	tool_triangle->set_tooltip_text(TTR("Create triangles by connecting points."));
	tool_triangle->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3));

	tool_erase_sep = memnew(VSeparator);
	top_hb->add_child(tool_erase_sep);
	tool_erase = memnew(Button);
	tool_erase->set_theme_type_variation(SceneStringName(FlatButton));
	top_hb->add_child(tool_erase);
	tool_erase->set_tooltip_text(TTR("Erase points and triangles."));
	tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected));
	tool_erase->set_disabled(true);

	top_hb->add_child(memnew(VSeparator));

	auto_triangles = memnew(Button);
	auto_triangles->set_theme_type_variation(SceneStringName(FlatButton));
	top_hb->add_child(auto_triangles);
	auto_triangles->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled));
	auto_triangles->set_toggle_mode(true);
	auto_triangles->set_tooltip_text(TTR("Generate blend triangles automatically (instead of manually)"));

	top_hb->add_child(memnew(VSeparator));

	snap = memnew(Button);
	snap->set_theme_type_variation(SceneStringName(FlatButton));
	snap->set_toggle_mode(true);
	top_hb->add_child(snap);
	snap->set_pressed(true);
	snap->set_tooltip_text(TTR("Enable snap and show grid."));
	snap->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled));

	snap_x = memnew(SpinBox);
	top_hb->add_child(snap_x);
	snap_x->set_prefix("x:");
	snap_x->set_min(0.01);
	snap_x->set_step(0.01);
	snap_x->set_max(1000);
	snap_x->set_accessibility_name(TTRC("Grid X Step"));

	snap_y = memnew(SpinBox);
	top_hb->add_child(snap_y);
	snap_y->set_prefix("y:");
	snap_y->set_min(0.01);
	snap_y->set_step(0.01);
	snap_y->set_max(1000);
	snap_y->set_accessibility_name(TTRC("Grid Y Step"));

	top_hb->add_child(memnew(VSeparator));

	top_hb->add_child(memnew(Label(TTR("Sync"))));
	sync = memnew(OptionButton);
	sync->add_item(TTR("None"));
	sync->add_item(TTR("Independent"));
	sync->add_item(TTR("Cyclic Mutable"));
	sync->add_item(TTR("Cyclic Constant"));
	top_hb->add_child(sync);
	sync->connect(SceneStringName(item_selected), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));

	cyclic_length_value = memnew(SpinBox);
	cyclic_length_value->set_min(0.0);
	cyclic_length_value->set_max(99.0);
	cyclic_length_value->set_step(0.001);
	cyclic_length_value->set_allow_greater(true);
	cyclic_length_value->set_suffix("s");
	cyclic_length_value->set_accessibility_name(TTRC("Cyclic Length"));
	cyclic_length_value->set_tooltip_text(TTR("Cycle length in seconds for cyclic sync. All animations are time-scaled to complete one cycle in this duration."));
	top_hb->add_child(cyclic_length_value);
	cyclic_length_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));

	top_hb->add_child(memnew(VSeparator));

	top_hb->add_child(memnew(Label(TTR("Blend"))));
	interpolation = memnew(OptionButton);
	top_hb->add_child(interpolation);
	interpolation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));

	top_hb->add_spacer();

	edit_hb = memnew(HBoxContainer);
	top_hb->add_child(edit_hb);

	open_editor = memnew(Button);
	edit_hb->add_child(open_editor);
	open_editor->set_text(TTR("Open Editor"));
	open_editor->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED);
	open_editor_sep = memnew(VSeparator);
	edit_hb->add_child(open_editor_sep);

	edit_hb->add_child(memnew(Label(TTR("Index"))));
	index_edit = memnew(SpinBox);
	edit_hb->add_child(index_edit);
	index_edit->set_min(0);
	index_edit->set_step(1);
	index_edit->set_allow_greater(false);
	index_edit->set_allow_lesser(false);
	index_edit->set_accessibility_name(TTRC("Blend Point Index"));
	index_edit->set_tooltip_text(TTR("Index of the blend point.\nValues outside of the valid range will be clamped to the nearest index."));
	index_edit->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_index));
	index_edit->get_line_edit()->connect(SceneStringName(focus_entered), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_edit_focus_entered));
	index_edit->get_line_edit()->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_edit_focus_exited));

	edit_hb->add_child(memnew(VSeparator));

	edit_hb->add_child(memnew(Label(TTR("Position"))));
	edit_x = memnew(SpinBox);
	edit_hb->add_child(edit_x);
	edit_x->set_min(-ABS_MAX);
	edit_x->set_max(ABS_MAX);
	edit_x->set_step(STEP_UNIT);
	edit_x->set_accessibility_name(TTRC("Blend X Value"));
	edit_x->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos));
	edit_y = memnew(SpinBox);
	edit_hb->add_child(edit_y);
	edit_y->set_min(-ABS_MAX);
	edit_y->set_max(ABS_MAX);
	edit_y->set_step(STEP_UNIT);
	edit_y->set_accessibility_name(TTRC("Blend Y Value"));
	edit_y->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos));

	edit_hb->hide();
	open_editor->hide();
	open_editor_sep->hide();

	HBoxContainer *main_hb = memnew(HBoxContainer);
	add_child(main_hb);
	main_hb->set_v_size_flags(SIZE_EXPAND_FILL);

	GridContainer *main_grid = memnew(GridContainer);
	main_grid->set_columns(2);
	main_hb->add_child(main_grid);
	main_grid->set_h_size_flags(SIZE_EXPAND_FILL);
	{
		VBoxContainer *left_vbox = memnew(VBoxContainer);
		main_grid->add_child(left_vbox);
		left_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
		max_y_value = memnew(SpinBox);
		max_y_value->set_accessibility_name(TTRC("Max Y"));
		max_y_value->get_line_edit()->set_expand_to_text_length_enabled(true);
		max_y_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
		left_vbox->add_child(max_y_value);
		left_vbox->add_spacer();
		label_y = memnew(LineEdit);
		label_y->set_accessibility_name(TTRC("Y Value"));
		label_y->set_expand_to_text_length_enabled(true);
		label_y->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
		left_vbox->add_child(label_y);
		left_vbox->add_spacer();
		min_y_value = memnew(SpinBox);
		min_y_value->set_accessibility_name(TTRC("Min Y"));
		min_y_value->get_line_edit()->set_expand_to_text_length_enabled(true);
		min_y_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
		left_vbox->add_child(min_y_value);

		max_y_value->set_max(ABS_MAX);
		max_y_value->set_min(-ABS_MAX + STEP_UNIT);
		max_y_value->set_step(STEP_UNIT);

		min_y_value->set_min(-ABS_MAX);
		min_y_value->set_max(ABS_MAX - STEP_UNIT);
		min_y_value->set_step(STEP_UNIT);
	}

	panel = memnew(PanelContainer);
	panel->set_clip_contents(true);
	main_grid->add_child(panel);
	panel->set_h_size_flags(SIZE_EXPAND_FILL);

	blend_space_draw = memnew(Control);
	blend_space_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input));
	blend_space_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_draw));
	blend_space_draw->set_focus_mode(FOCUS_ALL);

	blend_space_draw->set_anchors_preset(PRESET_FULL_RECT);

	panel->add_child(blend_space_draw);
	main_grid->add_child(memnew(Control)); //empty bottom left

	{
		HBoxContainer *bottom_vbox = memnew(HBoxContainer);
		main_grid->add_child(bottom_vbox);
		bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
		min_x_value = memnew(SpinBox);
		min_x_value->set_accessibility_name(TTRC("Min X"));
		min_x_value->get_line_edit()->set_expand_to_text_length_enabled(true);
		min_x_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
		bottom_vbox->add_child(min_x_value);
		bottom_vbox->add_spacer();
		label_x = memnew(LineEdit);
		label_x->set_accessibility_name(TTRC("X Value"));
		label_x->set_expand_to_text_length_enabled(true);
		label_x->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		bottom_vbox->add_child(label_x);
		bottom_vbox->add_spacer();
		max_x_value = memnew(SpinBox);
		max_x_value->set_accessibility_name(TTRC("Max X"));
		max_x_value->get_line_edit()->set_expand_to_text_length_enabled(true);
		max_x_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
		bottom_vbox->add_child(max_x_value);

		max_x_value->set_max(ABS_MAX);
		max_x_value->set_min(-ABS_MAX + STEP_UNIT);
		max_x_value->set_step(STEP_UNIT);

		min_x_value->set_min(-ABS_MAX);
		min_x_value->set_max(ABS_MAX - STEP_UNIT);
		min_x_value->set_step(STEP_UNIT);
	}

	snap_x->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	snap_y->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	max_x_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	min_x_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	max_y_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	min_y_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
	label_x->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed));
	label_y->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed));

	set_custom_minimum_size(Size2(0, 300 * EDSCALE));

	menu = memnew(PopupMenu);
	add_child(menu);
	menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_menu_type));

	animations_menu = memnew(PopupMenu);
	animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
	menu->add_child(animations_menu);
	animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_animation_type));

	open_file = memnew(EditorFileDialog);
	add_child(open_file);
	open_file->set_title(TTR("Open Animation Node"));
	open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_file_opened));

	// Create timer for index focus cooldown (1.5 seconds).
	index_focus_cooldown_timer = memnew(Timer);
	add_child(index_focus_cooldown_timer);
	index_focus_cooldown_timer->set_wait_time(1.5);
	index_focus_cooldown_timer->set_one_shot(true);
	index_focus_cooldown_timer->connect("timeout", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_focus_cooldown_timeout));

	selected_point = -1;
	selected_triangle = -1;

	dragging_selected = false;
	dragging_selected_attempt = false;
	dragging_blend_position = false;
}