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nvidia-rtx-godot / drivers / metal / rendering_device_driver_metal.h

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/**************************************************************************/
/*  rendering_device_driver_metal.h                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#include "drivers/metal/metal_device_profile.h"
#include "drivers/metal/metal_objects_shared.h"
#include "servers/rendering/rendering_device_driver.h"

#include <Metal/Metal.hpp>

#include <variant>

class RenderingShaderContainerFormatMetal;

#ifdef DEBUG_ENABLED
#ifndef _DEBUG
#define _DEBUG
#endif
#endif

class RenderingContextDriverMetal;

namespace MTL3 {
class MDCommandBuffer;
}
namespace MTL4 {
class MDCommandBuffer;
}

class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) RenderingDeviceDriverMetal : public RenderingDeviceDriver {
	friend struct ShaderCacheEntry;
	friend class MTL3::MDCommandBuffer;
	friend class MTL4::MDCommandBuffer;
	friend class MDUniformSet;

	template <typename T>
	using Result = std::variant<T, Error>;

#pragma mark - Generic

protected:
	RenderingContextDriverMetal *context_driver = nullptr;
	RenderingContextDriver::Device context_device;
	MTL::Device *device = nullptr;

	uint32_t _frame_count = 1;
	/// frame_index is a cyclic counter derived from the current frame number modulo frame_count,
	/// cycling through values from 0 to frame_count - 1
	uint32_t _frame_index = 0;
	uint32_t _frames_drawn = 0;

	MetalDeviceProperties *device_properties = nullptr;
	MetalDeviceProfile device_profile;
	RenderingShaderContainerFormatMetal *shader_container_format = nullptr;
	PixelFormats *pixel_formats = nullptr;
	std::unique_ptr<MDResourceCache> resource_cache;

	RDD::Capabilities capabilities;
	RDD::MultiviewCapabilities multiview_capabilities;
	RDD::FragmentShadingRateCapabilities fsr_capabilities;
	RDD::FragmentDensityMapCapabilities fdm_capabilities;

	NS::SharedPtr<MTL::BinaryArchive> archive;
	uint32_t archive_count = 0;
	// DEV: When true, attempting to create a pipeline will fail if it cannot use the archive.
	bool archive_fail_on_miss = false;

	/// Resources to be added to the `main_residency_set`.
	LocalVector<MTL::Resource *> _residency_add;
	/// Resources to be removed from the `main_residency_set`.
	LocalVector<MTL::Resource *> _residency_del;

#pragma mark - Copy Queue

	Mutex copy_queue_mutex;
	/// A command queue used for internal copy operations.
	NS::SharedPtr<MTL::CommandQueue> copy_queue;
	GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
	NS::SharedPtr<MTL::ResidencySet> copy_queue_rs;
	GODOT_CLANG_WARNING_POP
	// If this is not nullptr, there are pending copy operations.
	NS::SharedPtr<MTL::CommandBuffer> copy_queue_command_buffer;
	NS::SharedPtr<MTL::BlitCommandEncoder> copy_queue_blit_encoder;
	NS::SharedPtr<MTL::Buffer> copy_queue_buffer;
	NS::UInteger copy_queue_buffer_offset = 0;

	_FORCE_INLINE_ NS::UInteger _copy_queue_buffer_available() const {
		return copy_queue_buffer.get()->length() - copy_queue_buffer_offset;
	}

	/// Marks p_size bytes as consumed from the copy queue buffer, aligning the offset to 16 bytes.
	_FORCE_INLINE_ void _copy_queue_buffer_consume(NS::UInteger p_size) {
		NS::UInteger aligned_offset = round_up_to_alignment(copy_queue_buffer_offset, 16);
		copy_queue_buffer_offset = aligned_offset + p_size;
	}

	/// Returns a pointer to the current position in the copy queue buffer.
	_FORCE_INLINE_ void *_copy_queue_buffer_ptr() const {
		return static_cast<uint8_t *>(copy_queue_buffer.get()->contents()) + copy_queue_buffer_offset;
	}

	_FORCE_INLINE_ MTL::CommandBuffer *_copy_queue_command_buffer() {
		if (!copy_queue_command_buffer) {
			DEV_ASSERT(!copy_queue_blit_encoder);
			copy_queue_command_buffer = NS::RetainPtr(copy_queue.get()->commandBufferWithUnretainedReferences());
		}
		return copy_queue_command_buffer.get();
	}

	_FORCE_INLINE_ MTL::BlitCommandEncoder *_copy_queue_blit_encoder() {
		if (!copy_queue_blit_encoder) {
			MTL::BlitCommandEncoder *enc = _copy_queue_command_buffer()->blitCommandEncoder();
			copy_queue_blit_encoder = NS::RetainPtr(enc);
		}
		return copy_queue_blit_encoder.get();
	}

	void _copy_queue_copy_to_buffer(Span<uint8_t> p_src_data, MTL::Buffer *p_dst_buffer, uint64_t p_dst_offset = 0);
	void _copy_queue_flush();
	Error _copy_queue_initialize();

	NS::SharedPtr<MTL::CaptureScope> device_scope;

	String pipeline_cache_id;

	virtual MTL::CommandQueue *get_command_queue() const = 0;
	GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
	virtual void add_residency_set_to_main_queue(MTL::ResidencySet *p_set) = 0;
	virtual void remove_residency_set_to_main_queue(MTL::ResidencySet *p_set) = 0;
	NS::SharedPtr<MTL::ResidencySet> main_residency_set;
	GODOT_CLANG_WARNING_POP

	bool use_barriers = false;
	MTL::ResourceOptions base_hazard_tracking = MTL::ResourceHazardTrackingModeTracked;

	virtual Error _create_device();
	virtual void _track_resource(MTL::Resource *p_resource);
	virtual void _untrack_resource(MTL::Resource *p_resource);
	void _check_capabilities();
	Error _initialize(uint32_t p_device_index, uint32_t p_frame_count);

#pragma mark - Shader Cache

	ShaderLoadStrategy _shader_load_strategy = ShaderLoadStrategy::DEFAULT;

	/**
	 * The shader cache is a map of hashes of the Metal source to shader cache entries.
	 *
	 * To prevent unbounded growth of the cache, cache entries are automatically freed when
	 * there are no more references to the MDLibrary associated with the cache entry.
	 */
	HashMap<SHA256Digest, ShaderCacheEntry *> _shader_cache;
	void shader_cache_free_entry(const SHA256Digest &key);

public:
	virtual Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override = 0;

#pragma mark - Memory

#pragma mark - Buffers

public:
	struct BufferInfo {
		NS::SharedPtr<MTL::Buffer> metal_buffer;

		_FORCE_INLINE_ bool is_dynamic() const { return _frame_idx != UINT32_MAX; }
		_FORCE_INLINE_ uint32_t frame_index() const { return _frame_idx; }
		_FORCE_INLINE_ void set_frame_index(uint32_t p_frame_index) { _frame_idx = p_frame_index; }

	protected:
		// If dynamic buffer, then its range is [0; RenderingDeviceDriverMetal::frame_count)
		// else it's UINT32_MAX.
		uint32_t _frame_idx = UINT32_MAX;
	};

	virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type, uint64_t p_frames_drawn) override final;
	virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
	virtual void buffer_free(BufferID p_buffer) override final;
	virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
	virtual uint8_t *buffer_map(BufferID p_buffer) override final;
	virtual void buffer_unmap(BufferID p_buffer) override final;
	virtual uint8_t *buffer_persistent_map_advance(BufferID p_buffer, uint64_t p_frames_drawn) override final;
	virtual uint64_t buffer_get_dynamic_offsets(Span<BufferID> p_buffers) override final;
	virtual uint64_t buffer_get_device_address(BufferID p_buffer) override final;

#pragma mark - Texture

private:
	// Returns true if the texture is a valid linear format.
	bool is_valid_linear(TextureFormat const &p_format) const;

public:
	virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
	virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil, uint32_t p_mipmaps) override final;
	virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
	virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
	virtual void texture_free(TextureID p_texture) override final;
	virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
	virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
	virtual Vector<uint8_t> texture_get_data(TextureID p_texture, uint32_t p_layer) override final;
	virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
	virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;

#pragma mark - Sampler

public:
	virtual SamplerID sampler_create(const SamplerState &p_state) final override;
	virtual void sampler_free(SamplerID p_sampler) final override;
	virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;

#pragma mark - Vertex Array

private:
public:
	virtual VertexFormatID vertex_format_create(Span<VertexAttribute> p_vertex_attribs, const VertexAttributeBindingsMap &p_vertex_bindings) override final;
	virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;

#pragma mark - Barriers

public:
	virtual void command_pipeline_barrier(
			CommandBufferID p_cmd_buffer,
			BitField<PipelineStageBits> p_src_stages,
			BitField<PipelineStageBits> p_dst_stages,
			VectorView<MemoryAccessBarrier> p_memory_barriers,
			VectorView<BufferBarrier> p_buffer_barriers,
			VectorView<TextureBarrier> p_texture_barriers,
			VectorView<AccelerationStructureBarrier> p_acceleration_structure_barriers) override final;

#pragma mark - Fences

public:
	virtual FenceID fence_create() override = 0;
	virtual Error fence_wait(FenceID p_fence) override = 0;
	virtual void fence_free(FenceID p_fence) override = 0;

#pragma mark - Semaphores

public:
	virtual SemaphoreID semaphore_create() override = 0;
	virtual void semaphore_free(SemaphoreID p_semaphore) override = 0;

#pragma mark - Commands
	// ----- QUEUE FAMILY -----

	virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;

	// ----- QUEUE -----

public:
	virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override = 0;
	virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override = 0;
	virtual void command_queue_free(CommandQueueID p_cmd_queue) override = 0;

	// ----- POOL -----

	virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override = 0;
	virtual bool command_pool_reset(CommandPoolID p_cmd_pool) override = 0;
	virtual void command_pool_free(CommandPoolID p_cmd_pool) override = 0;

	// ----- BUFFER -----

public:
	virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override = 0;
	virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
	virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
	virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
	virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;

#pragma mark - Swapchain

protected:
	struct SwapChain {
		RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
		RenderPassID render_pass;
		DataFormat data_format = DATA_FORMAT_MAX;
		ColorSpace color_space = COLOR_SPACE_MAX;
	};

	RenderPassID _swap_chain_create_render_pass(DataFormat p_format);
	void _swap_chain_release(SwapChain *p_swap_chain);
	void _swap_chain_release_buffers(SwapChain *p_swap_chain);

public:
	virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;
	virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
	virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
	virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
	virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
	virtual ColorSpace swap_chain_get_color_space(SwapChainID p_swap_chain) override final;
	virtual bool swap_chain_get_hdr_output_supported(SwapChainID p_swap_chain) override final;
	virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) override final;
	virtual void swap_chain_free(SwapChainID p_swap_chain) override final;

#pragma mark - Frame Buffer

	virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
	virtual void framebuffer_free(FramebufferID p_framebuffer) override final;

#pragma mark - Shader

private:
	// Serialization types need access to private state.

	friend struct ShaderStageData;
	friend struct SpecializationConstantData;
	friend struct UniformData;
	friend struct ShaderBinaryData;
	friend struct PushConstantData;

public:
	virtual ShaderID shader_create_from_container(const Ref<RenderingShaderContainer> &p_shader_container, const Vector<ImmutableSampler> &p_immutable_samplers) override final;
	virtual void shader_free(ShaderID p_shader) override final;
	virtual void shader_destroy_modules(ShaderID p_shader) override final;
	virtual const RenderingShaderContainerFormat &get_shader_container_format() const override final;

#pragma mark - Uniform Set

public:
	virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) override final;
	virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
	virtual uint32_t uniform_sets_get_dynamic_offsets(VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) const override final;

#pragma mark - Commands

	virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;

#pragma mark Transfer

public:
	virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
	virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;

	virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
	virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
	virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
	virtual void command_clear_depth_stencil_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, float p_depth, uint8_t p_stencil, const TextureSubresourceRange &p_subresources) override final;

	virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
	virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;

#pragma mark Pipeline

private:
	Result<NS::SharedPtr<MTL::Function>> _create_function(MDLibrary *p_library, NS::String *p_name, VectorView<PipelineSpecializationConstant> &p_specialization_constants);

public:
	virtual void pipeline_free(PipelineID p_pipeline_id) override final;

	// ----- BINDING -----

	virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;

	// ----- CACHE -----
private:
	String _pipeline_get_cache_path() const;

public:
	virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
	virtual void pipeline_cache_free() override final;
	virtual size_t pipeline_cache_query_size() override final;
	virtual Vector<uint8_t> pipeline_cache_serialize() override final;

#pragma mark Rendering

	// ----- SUBPASS -----

	virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count, AttachmentReference p_fragment_density_map_attachment) override final;
	virtual void render_pass_free(RenderPassID p_render_pass) override final;

	// ----- COMMANDS -----

public:
	virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
	virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
	virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
	virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
	virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
	virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;

	// Binding.
	virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
	virtual void command_bind_render_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets) override final;

	// Drawing.
	virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
	virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
	virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
	virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
	virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
	virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;

	// Buffer binding.
	virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets, uint64_t p_dynamic_offsets) override final;
	virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;

	// Dynamic state.
	virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
	virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;

	// ----- PIPELINE -----

	virtual PipelineID render_pipeline_create(
			ShaderID p_shader,
			VertexFormatID p_vertex_format,
			RenderPrimitive p_render_primitive,
			PipelineRasterizationState p_rasterization_state,
			PipelineMultisampleState p_multisample_state,
			PipelineDepthStencilState p_depth_stencil_state,
			PipelineColorBlendState p_blend_state,
			VectorView<int32_t> p_color_attachments,
			BitField<PipelineDynamicStateFlags> p_dynamic_state,
			RenderPassID p_render_pass,
			uint32_t p_render_subpass,
			VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;

#pragma mark - Compute

	// ----- COMMANDS -----

	// Binding.
	virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
	virtual void command_bind_compute_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets) override final;

	// Dispatching.
	virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
	virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;

	// ----- PIPELINE -----

	virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;

#pragma mark - Raytracing

	// ----- ACCELERATION STRUCTURE -----

	virtual AccelerationStructureID blas_create(VectorView<AccelerationStructureGeometry> p_geometries, BitField<AccelerationStructureFlagBits> p_flags) override final;
	virtual AccelerationStructureID tlas_create(uint32_t p_max_instance_count, BitField<AccelerationStructureFlagBits> p_flags) override final;
	virtual void acceleration_structure_instance_write(uint8_t *r_driver_instance, const AccelerationStructureInstance &p_instance) override final;
	virtual void acceleration_structure_free(AccelerationStructureID p_acceleration_structure) override final;
	virtual uint32_t acceleration_structure_get_scratch_size_bytes(AccelerationStructureID p_acceleration_structure) override final;

	// ----- PIPELINE -----

	virtual RaytracingPipelineID raytracing_pipeline_create(VectorView<PipelineShader> p_shaders, VectorView<uint32_t> p_raygen_shader_indices, VectorView<uint32_t> p_miss_shader_indices, VectorView<HitGroup> p_hit_groups, uint32_t p_max_trace_recursion_depth, ShaderID p_layout_defining_shader) override final;
	virtual void raytracing_pipeline_free(RaytracingPipelineID p_pipeline) override final;

	virtual bool raytracing_pipeline_get_shader_group_handles(RaytracingPipelineID p_pipeline, uint32_t p_group_index_offset, VectorView<uint32_t> p_group_indices, uint8_t *r_data, uint32_t p_data_stride_bytes) override final;

	// ----- COMMANDS -----

	virtual void command_build_blas(CommandBufferID p_cmd_buffer, AccelerationStructureID p_acceleration_structure, BufferID p_scratch_buffer) override final;
	virtual void command_update_blas(CommandBufferID p_cmd_buffer, AccelerationStructureID p_acceleration_structure, BufferID p_scratch_buffer) override final;
	virtual void command_build_tlas(CommandBufferID p_cmd_buffer, AccelerationStructureID p_acceleration_structure, BufferID p_scratch_buffer, BufferID p_instance_buffer, uint32_t p_instance_offset, uint32_t p_instance_count) override final;
	virtual void command_bind_raytracing_pipeline(CommandBufferID p_cmd_buffer, RaytracingPipelineID p_pipeline) override final;
	virtual void command_bind_raytracing_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
	virtual void command_trace_rays(CommandBufferID p_cmd_buffer, const ShaderBindingTable &p_raygen_sbt, const ShaderBindingTable &p_miss_sbt, const ShaderBindingTable &p_hit_sbt, uint32_t p_width, uint32_t p_height, uint32_t p_depth) override final;

#pragma mark - Queries

	// ----- TIMESTAMP -----

	// Basic.
	virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
	virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
	virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
	virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;

	// Commands.
	virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
	virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;

#pragma mark - Labels

	virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
	virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;

#pragma mark - Debug

	virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) override final;

#pragma mark - Submission

	virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
	virtual void end_segment() override final;

#pragma mark - Miscellaneous

	virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
	virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
	virtual uint64_t get_total_memory_used() override final;
	virtual uint64_t get_lazily_memory_used() override final;
	virtual uint64_t limit_get(Limit p_limit) override final;
	virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
	virtual bool has_feature(Features p_feature) override final;
	virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
	virtual const FragmentShadingRateCapabilities &get_fragment_shading_rate_capabilities() override final;
	virtual const FragmentDensityMapCapabilities &get_fragment_density_map_capabilities() override final;
	virtual String get_api_version() const override final;
	virtual String get_pipeline_cache_uuid() const override final;
	virtual const Capabilities &get_capabilities() const override final;
	virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;

	// Metal-specific.
	MTL::Device *get_device() const { return device; }
	PixelFormats &get_pixel_formats() const { return *pixel_formats; }
	MDResourceCache &get_resource_cache() const { return *resource_cache; }
	MetalDeviceProperties const &get_device_properties() const { return *device_properties; }

	_FORCE_INLINE_ uint32_t get_metal_buffer_index_for_vertex_attribute_binding(uint32_t p_binding) {
		return (device_properties->limits.maxPerStageBufferCount - 1) - p_binding;
	}

	size_t get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const;
	size_t get_texel_buffer_alignment_for_format(MTL::PixelFormat p_format) const;

	_FORCE_INLINE_ uint32_t frame_count() const { return _frame_count; }
	_FORCE_INLINE_ uint32_t frame_index() const { return _frame_index; }
	_FORCE_INLINE_ uint32_t frames_drawn() const { return _frames_drawn; }

	/******************/
	RenderingDeviceDriverMetal(RenderingContextDriverMetal *p_context_driver);
	~RenderingDeviceDriverMetal();
};

// Defined outside because we need to forward declare it in metal3_objects.h
struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MetalBufferDynamicInfo : public RenderingDeviceDriverMetal::BufferInfo {
	uint64_t size_bytes; // Contains the real buffer size / frame_count.
	uint32_t next_frame_index(uint32_t p_frame_count) {
		// This is the next frame index to use for this buffer.
		_frame_idx = (_frame_idx + 1u) % p_frame_count;
		return _frame_idx;
	}
#ifdef DEBUG_ENABLED
	// For tracking that a persistent buffer isn't mapped twice in the same frame.
	uint64_t last_frame_mapped = 0;
#endif
};