OverviewFilesCommitsIssuesDocsReleasesPeers

nvidia-rtx-godot / drivers / metal / pixel_formats.h

419 lines · c ref:
/**************************************************************************/
/*  pixel_formats.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

/**************************************************************************/
/*                                                                        */
/* Portions of this code were derived from MoltenVK.                      */
/*                                                                        */
/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd.                     */
/* (http://www.brenwill.com)                                              */
/*                                                                        */
/* Licensed under the Apache License, Version 2.0 (the "License");        */
/* you may not use this file except in compliance with the License.       */
/* You may obtain a copy of the License at                                */
/*                                                                        */
/*     http://www.apache.org/licenses/LICENSE-2.0                         */
/*                                                                        */
/* Unless required by applicable law or agreed to in writing, software    */
/* distributed under the License is distributed on an "AS IS" BASIS,      */
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or        */
/* implied. See the License for the specific language governing           */
/* permissions and limitations under the License.                         */
/**************************************************************************/

#include "core/typedefs.h"

GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations")

#include "drivers/metal/inflection_map.h"
#include "drivers/metal/metal_device_properties.h"
#include "servers/rendering/rendering_device_commons.h"

#ifdef __OBJC__
#include <Metal/Metal.h>
#endif
#include <Metal/Metal.hpp>

#include <iterator>

#pragma mark -
#pragma mark Metal format capabilities

using RDC = RenderingDeviceCommons;

typedef enum : uint16_t {

	kMTLFmtCapsNone = 0,
	/*! The format can be used in a shader read operation. */
	kMTLFmtCapsRead = (1 << 0),
	/*! The format can be used in a shader filter operation during sampling. */
	kMTLFmtCapsFilter = (1 << 1),
	/*! The format can be used in a shader write operation. */
	kMTLFmtCapsWrite = (1 << 2),
	/*! The format can be used with atomic operations. */
	kMTLFmtCapsAtomic = (1 << 3),
	/*! The format can be used as a color attachment. */
	kMTLFmtCapsColorAtt = (1 << 4),
	/*! The format can be used as a depth-stencil attachment. */
	kMTLFmtCapsDSAtt = (1 << 5),
	/*! The format can be used with blend operations. */
	kMTLFmtCapsBlend = (1 << 6),
	/*! The format can be used as a destination for multisample antialias (MSAA) data. */
	kMTLFmtCapsMSAA = (1 << 7),
	/*! The format can be used as a resolve attachment. */
	kMTLFmtCapsResolve = (1 << 8),
	kMTLFmtCapsVertex = (1 << 9),

	kMTLFmtCapsRF = (kMTLFmtCapsRead | kMTLFmtCapsFilter),
	kMTLFmtCapsRC = (kMTLFmtCapsRead | kMTLFmtCapsColorAtt),
	kMTLFmtCapsRCB = (kMTLFmtCapsRC | kMTLFmtCapsBlend),
	kMTLFmtCapsRCM = (kMTLFmtCapsRC | kMTLFmtCapsMSAA),
	kMTLFmtCapsRCMB = (kMTLFmtCapsRCM | kMTLFmtCapsBlend),
	kMTLFmtCapsRWC = (kMTLFmtCapsRC | kMTLFmtCapsWrite),
	kMTLFmtCapsRWCB = (kMTLFmtCapsRWC | kMTLFmtCapsBlend),
	kMTLFmtCapsRWCM = (kMTLFmtCapsRWC | kMTLFmtCapsMSAA),
	kMTLFmtCapsRWCMB = (kMTLFmtCapsRWCM | kMTLFmtCapsBlend),
	kMTLFmtCapsRFCMRB = (kMTLFmtCapsRCMB | kMTLFmtCapsFilter | kMTLFmtCapsResolve),
	kMTLFmtCapsRFWCMB = (kMTLFmtCapsRWCMB | kMTLFmtCapsFilter),
	kMTLFmtCapsAll = (kMTLFmtCapsRFWCMB | kMTLFmtCapsResolve),

	kMTLFmtCapsDRM = (kMTLFmtCapsDSAtt | kMTLFmtCapsRead | kMTLFmtCapsMSAA),
	kMTLFmtCapsDRFM = (kMTLFmtCapsDRM | kMTLFmtCapsFilter),
	kMTLFmtCapsDRMR = (kMTLFmtCapsDRM | kMTLFmtCapsResolve),
	kMTLFmtCapsDRFMR = (kMTLFmtCapsDRFM | kMTLFmtCapsResolve),

	kMTLFmtCapsChromaSubsampling = kMTLFmtCapsRF,
	kMTLFmtCapsMultiPlanar = kMTLFmtCapsChromaSubsampling,
} MTLFmtCaps;

inline MTLFmtCaps operator|(MTLFmtCaps p_left, MTLFmtCaps p_right) {
	return static_cast<MTLFmtCaps>(static_cast<uint32_t>(p_left) | p_right);
}

inline MTLFmtCaps &operator|=(MTLFmtCaps &p_left, MTLFmtCaps p_right) {
	return (p_left = p_left | p_right);
}

#pragma mark -
#pragma mark Metal view classes

enum class MTLViewClass : uint8_t {
	None,
	Color8,
	Color16,
	Color32,
	Color64,
	Color128,
	PVRTC_RGB_2BPP,
	PVRTC_RGB_4BPP,
	PVRTC_RGBA_2BPP,
	PVRTC_RGBA_4BPP,
	EAC_R11,
	EAC_RG11,
	EAC_RGBA8,
	ETC2_RGB8,
	ETC2_RGB8A1,
	ASTC_4x4,
	ASTC_5x4,
	ASTC_5x5,
	ASTC_6x5,
	ASTC_6x6,
	ASTC_8x5,
	ASTC_8x6,
	ASTC_8x8,
	ASTC_10x5,
	ASTC_10x6,
	ASTC_10x8,
	ASTC_10x10,
	ASTC_12x10,
	ASTC_12x12,
	BC1_RGBA,
	BC2_RGBA,
	BC3_RGBA,
	BC4_R,
	BC5_RG,
	BC6H_RGB,
	BC7_RGBA,
	Depth24_Stencil8,
	Depth32_Stencil8,
	BGRA10_XR,
	BGR10_XR
};

#pragma mark -
#pragma mark Format descriptors

/** Enumerates the data type of a format. */
enum class MTLFormatType {
	None, /**< Format type is unknown. */
	ColorHalf, /**< A 16-bit floating point color. */
	ColorFloat, /**< A 32-bit floating point color. */
	ColorInt8, /**< A signed 8-bit integer color. */
	ColorUInt8, /**< An unsigned 8-bit integer color. */
	ColorInt16, /**< A signed 16-bit integer color. */
	ColorUInt16, /**< An unsigned 16-bit integer color. */
	ColorInt32, /**< A signed 32-bit integer color. */
	ColorUInt32, /**< An unsigned 32-bit integer color. */
	DepthStencil, /**< A depth and stencil value. */
	Compressed, /**< A block-compressed color. */
};

struct Extent2D {
	uint32_t width;
	uint32_t height;
};

struct ComponentMapping {
	RDC::TextureSwizzle r = RDC::TEXTURE_SWIZZLE_IDENTITY;
	RDC::TextureSwizzle g = RDC::TEXTURE_SWIZZLE_IDENTITY;
	RDC::TextureSwizzle b = RDC::TEXTURE_SWIZZLE_IDENTITY;
	RDC::TextureSwizzle a = RDC::TEXTURE_SWIZZLE_IDENTITY;
};

/** Describes the properties of a DataFormat, including the corresponding Metal pixel and vertex format. */
struct DataFormatDesc {
	RDC::DataFormat dataFormat;
	MTL::PixelFormat mtlPixelFormat;
	MTL::PixelFormat mtlPixelFormatSubstitute;
	MTL::VertexFormat mtlVertexFormat;
	MTL::VertexFormat mtlVertexFormatSubstitute;
	uint8_t chromaSubsamplingPlaneCount;
	uint8_t chromaSubsamplingComponentBits;
	Extent2D blockTexelSize;
	uint32_t bytesPerBlock;
	MTLFormatType formatType;
	ComponentMapping componentMapping;
	const char *name;
	bool hasReportedSubstitution;

	inline double bytesPerTexel() const { return (double)bytesPerBlock / (double)(blockTexelSize.width * blockTexelSize.height); }

	inline bool isSupported() const { return (mtlPixelFormat != MTL::PixelFormatInvalid || chromaSubsamplingPlaneCount > 1); }
	inline bool isSupportedOrSubstitutable() const { return isSupported() || (mtlPixelFormatSubstitute != MTL::PixelFormatInvalid); }

	inline bool vertexIsSupported() const { return (mtlVertexFormat != MTL::VertexFormatInvalid); }
	inline bool vertexIsSupportedOrSubstitutable() const { return vertexIsSupported() || (mtlVertexFormatSubstitute != MTL::VertexFormatInvalid); }

	bool needsSwizzle() const {
		return (componentMapping.r != RDC::TEXTURE_SWIZZLE_IDENTITY ||
				componentMapping.g != RDC::TEXTURE_SWIZZLE_IDENTITY ||
				componentMapping.b != RDC::TEXTURE_SWIZZLE_IDENTITY ||
				componentMapping.a != RDC::TEXTURE_SWIZZLE_IDENTITY);
	}
};

/** Describes the properties of a MTL::PixelFormat or MTL::VertexFormat. */
struct MTLFormatDesc {
	union {
		MTL::PixelFormat mtlPixelFormat;
		MTL::VertexFormat mtlVertexFormat;
	};
	RDC::DataFormat dataFormat = RDC::DATA_FORMAT_MAX;
	MTLFmtCaps mtlFmtCaps;
	MTLViewClass mtlViewClass;
	MTL::PixelFormat mtlPixelFormatLinear;
	const char *name = nullptr;

	inline bool isSupported() const { return (mtlPixelFormat != MTL::PixelFormatInvalid) && (mtlFmtCaps != kMTLFmtCapsNone); }
};

class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) PixelFormats {
	using DataFormat = RDC::DataFormat;

public:
	/** Returns whether the DataFormat is supported by the GPU bound to this instance. */
	bool isSupported(DataFormat p_format);

	/** Returns whether the DataFormat is supported by this implementation, or can be substituted by one that is. */
	bool isSupportedOrSubstitutable(DataFormat p_format);

	/** Returns whether the specified Metal MTL::PixelFormat can be used as a depth format. */
	_FORCE_INLINE_ bool isDepthFormat(MTL::PixelFormat p_format) {
		switch (p_format) {
			case MTL::PixelFormatDepth32Float:
			case MTL::PixelFormatDepth16Unorm:
			case MTL::PixelFormatDepth32Float_Stencil8:
#if TARGET_OS_OSX
			case MTL::PixelFormatDepth24Unorm_Stencil8:
#endif
				return true;
			default:
				return false;
		}
	}

	/** Returns whether the specified Metal MTL::PixelFormat can be used as a stencil format. */
	_FORCE_INLINE_ bool isStencilFormat(MTL::PixelFormat p_format) {
		switch (p_format) {
			case MTL::PixelFormatStencil8:
#if TARGET_OS_OSX
			case MTL::PixelFormatDepth24Unorm_Stencil8:
			case MTL::PixelFormatX24_Stencil8:
#endif
			case MTL::PixelFormatDepth32Float_Stencil8:
			case MTL::PixelFormatX32_Stencil8:
				return true;
			default:
				return false;
		}
	}

	/** Returns whether the specified Metal MTL::PixelFormat is a PVRTC format. */
	bool isPVRTCFormat(MTL::PixelFormat p_format);

	/** Returns the format type corresponding to the specified Godot pixel format, */
	MTLFormatType getFormatType(DataFormat p_format);

	/** Returns the format type corresponding to the specified Metal MTL::PixelFormat, */
	MTLFormatType getFormatType(MTL::PixelFormat p_format);

	/**
	 * Returns the Metal MTL::PixelFormat corresponding to the specified Godot pixel
	 * or returns MTL::PixelFormatInvalid if no corresponding MTL::PixelFormat exists.
	 */
	MTL::PixelFormat getMTLPixelFormat(DataFormat p_format);

	/**
	 * Returns the DataFormat corresponding to the specified Metal MTL::PixelFormat,
	 * or returns DATA_FORMAT_MAX if no corresponding DataFormat exists.
	 */
	DataFormat getDataFormat(MTL::PixelFormat p_format);

	/**
	 * Returns the size, in bytes, of a texel block of the specified Godot pixel.
	 * For uncompressed formats, the returned value corresponds to the size in bytes of a single texel.
	 */
	uint32_t getBytesPerBlock(DataFormat p_format);

	/**
	 * Returns the size, in bytes, of a texel block of the specified Metal format.
	 * For uncompressed formats, the returned value corresponds to the size in bytes of a single texel.
	 */
	uint32_t getBytesPerBlock(MTL::PixelFormat p_format);

	/** Returns the number of planes of the specified chroma-subsampling (YCbCr) DataFormat */
	uint8_t getChromaSubsamplingPlaneCount(DataFormat p_format);

	/** Returns the number of bits per channel of the specified chroma-subsampling (YCbCr) DataFormat */
	uint8_t getChromaSubsamplingComponentBits(DataFormat p_format);

	/**
	 * Returns the size, in bytes, of a texel of the specified Godot format.
	 * The returned value may be fractional for certain compressed formats.
	 */
	float getBytesPerTexel(DataFormat p_format);

	/**
	 * Returns the size, in bytes, of a texel of the specified Metal format.
	 * The returned value may be fractional for certain compressed formats.
	 */
	float getBytesPerTexel(MTL::PixelFormat p_format);

	/**
	 * Returns the size, in bytes, of a row of texels of the specified Godot pixel format.
	 *
	 * For compressed formats, this takes into consideration the compression block size,
	 * and p_texels_per_row should specify the width in texels, not blocks. The result is rounded
	 * up if p_texels_per_row is not an integer multiple of the compression block width.
	 */
	size_t getBytesPerRow(DataFormat p_format, uint32_t p_texels_per_row);

	/**
	 * Returns the size, in bytes, of a row of texels of the specified Metal format.
	 *
	 * For compressed formats, this takes into consideration the compression block size,
	 * and texelsPerRow should specify the width in texels, not blocks. The result is rounded
	 * up if texelsPerRow is not an integer multiple of the compression block width.
	 */
	size_t getBytesPerRow(MTL::PixelFormat p_format, uint32_t p_texels_per_row);

	/**
	 * Returns the size, in bytes, of a texture layer of the specified Godot pixel format.
	 *
	 * For compressed formats, this takes into consideration the compression block size,
	 * and p_texel_rows_per_layer should specify the height in texels, not blocks. The result is
	 * rounded up if p_texel_rows_per_layer is not an integer multiple of the compression block height.
	 */
	size_t getBytesPerLayer(DataFormat p_format, size_t p_bytes_per_row, uint32_t p_texel_rows_per_layer);

	/**
	 * Returns the size, in bytes, of a texture layer of the specified Metal format.
	 * For compressed formats, this takes into consideration the compression block size,
	 * and p_texel_rows_per_layer should specify the height in texels, not blocks. The result is
	 * rounded up if p_texel_rows_per_layer is not an integer multiple of the compression block height.
	 */
	size_t getBytesPerLayer(MTL::PixelFormat p_format, size_t p_bytes_per_row, uint32_t p_texel_rows_per_layer);

	/** Returns whether or not the specified Godot format requires swizzling to use with Metal. */
	bool needsSwizzle(DataFormat p_format);

	/** Returns the Metal format capabilities supported by the specified Godot format, without substitution. */
	MTLFmtCaps getCapabilities(DataFormat p_format, bool p_extended = false);

	/** Returns the Metal format capabilities supported by the specified Metal format. */
	MTLFmtCaps getCapabilities(MTL::PixelFormat p_format, bool p_extended = false);

	/**
	 * Returns the Metal MTL::VertexFormat corresponding to the specified
	 * DataFormat as used as a vertex attribute format.
	 */
	MTL::VertexFormat getMTLVertexFormat(DataFormat p_format);

#pragma mark Construction

	explicit PixelFormats(MTL::Device *p_device, const MetalFeatures &p_feat);
	~PixelFormats();

protected:
	DataFormatDesc &getDataFormatDesc(DataFormat p_format);
	DataFormatDesc &getDataFormatDesc(MTL::PixelFormat p_format);
	MTLFormatDesc &getMTLPixelFormatDesc(MTL::PixelFormat p_format);
	MTLFmtCaps &getMTLPixelFormatCapsIf(MTL::PixelFormat mtlPixFmt, bool cond);
	MTLFormatDesc &getMTLVertexFormatDesc(MTL::VertexFormat p_format);

	void initDataFormatCapabilities();
	void initMTLPixelFormatCapabilities();
	void initMTLVertexFormatCapabilities(const MetalFeatures &p_feat);
	void modifyMTLFormatCapabilities(const MetalFeatures &p_feat);
	void buildDFFormatMaps();
	void addMTLPixelFormatDescImpl(MTL::PixelFormat p_pix_fmt, MTL::PixelFormat p_pix_fmt_linear,
			MTLViewClass p_view_class, MTLFmtCaps p_fmt_caps, const char *p_name);
	void addMTLVertexFormatDescImpl(MTL::VertexFormat p_vert_fmt, MTLFmtCaps p_vert_caps, const char *name);

	MTL::Device *device;
	InflectionMap<DataFormat, DataFormatDesc, RDC::DATA_FORMAT_MAX> _data_format_descs;
	InflectionMap<uint16_t, MTLFormatDesc, MTL::PixelFormatX32_Stencil8 + 2> _mtl_pixel_format_descs; // The actual last enum value is not available on iOS.
	TightLocalVector<MTLFormatDesc> _mtl_vertex_format_descs;
};

GODOT_CLANG_WARNING_POP