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nvidia-rtx-godot / drivers / apple_embedded / godot_view_apple_embedded.h

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/**************************************************************************/
/*  godot_view_apple_embedded.h                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#import <UIKit/UIKit.h>

class String;

@class GDTView;
@protocol GDTDisplayLayer;
@protocol GDTViewRendererProtocol;

@protocol GDTViewDelegate

- (BOOL)godotViewFinishedSetup:(GDTView *)view;

@end

@interface GDTView : UIView

@property(assign, nonatomic) id<GDTViewRendererProtocol> renderer;
@property(assign, nonatomic) id<GDTViewDelegate> delegate;

@property(assign, readonly, nonatomic) BOOL isActive;

@property(assign, nonatomic) BOOL useCADisplayLink;
@property(strong, readonly, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
@property(assign, readonly, nonatomic) BOOL canRender;

@property(assign, nonatomic) float preferredFrameRate;

// Can be extended by subclasses
- (void)godot_commonInit;

// Implemented in subclasses
- (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName;

- (void)startRendering;
- (void)stopRendering;

@end

// Implemented in subclasses
extern GDTView *GDTViewCreate();