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nvidia-rtx-godot / drivers / apple / foundation_helpers.h

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/**************************************************************************/
/*  foundation_helpers.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#ifdef __OBJC__
#import <Foundation/NSString.h>
#else
#include <Foundation/NSString.hpp>
#endif

class String;
template <typename T>
class CharStringT;

using CharString = CharStringT<char>;

template <typename T>
class Span;

namespace conv {

#ifdef __OBJC__
/**
 * Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NSString *to_nsstring(const String &p_str);
/**
 * Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NSString *to_nsstring(Span<char> p_str);
/**
 * Converts a Godot CharString to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NSString *to_nsstring(const CharString &p_str);
/**
 * Converts an NSString to a Godot String without allocating intermediate buffers.
 * */
String to_string(NSString *p_str);
#else
/**
 * Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NS::String *to_nsstring(const String &p_str);
/**
 * Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NS::String *to_nsstring(Span<char> p_str);
/**
 * Converts a Godot CharString to an NSString without allocating an intermediate UTF-8 buffer.
 * */
NS::String *to_nsstring(const CharString &p_str);
/**
 * Converts an NSString to a Godot String without allocating intermediate buffers.
 * */
String to_string(NS::String *p_str);

#endif

} //namespace conv