/**************************************************************************/
/* aftermath.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "aftermath.h"
#include "aftermath_context.h"
#include "core/config/engine.h"
Aftermath *Aftermath::singleton = nullptr;
void Aftermath::_bind_methods() {
// No GDScript bindings - Aftermath is an internal driver module.
}
Aftermath::Aftermath() {
singleton = this;
}
Aftermath::~Aftermath() {
singleton = nullptr;
}
bool Aftermath::is_active() {
#ifdef AFTERMATH_ENABLED
return Engine::get_singleton()->is_generate_spirv_debug_info_enabled();
#else
return false;
#endif
}
void Aftermath::emit_marker(AftermathMarkerType p_marker) {
#ifdef AFTERMATH_ENABLED
AftermathContext &ctx = AftermathContext::get();
switch (p_marker) {
case AFTERMATH_MARKER_INITIALIZE_D3D12:
case AFTERMATH_MARKER_INITIALIZE_VULKAN:
if (!is_active()) {
return;
}
ctx.load_functions();
return;
case AFTERMATH_MARKER_AFTER_DEVICE_CREATION:
// D3D12: initialize_d3d12() is called separately via emit_marker(INITIALIZE_D3D12).
// Vulkan: initialized implicitly via VkDeviceDiagnosticsConfigCreateInfoNV.
return;
case AFTERMATH_MARKER_ON_DEVICE_LOST:
ctx.wait_for_dump();
return;
case AFTERMATH_MARKER_BEFORE_DEVICE_DESTROY:
// Nothing to do; crash-dump callbacks are process-lifetime.
return;
}
#endif
}
void Aftermath::register_shader(AftermathShaderType p_type, const uint8_t *p_bytes, uint32_t p_size) {
#ifdef AFTERMATH_ENABLED
if (!is_active()) {
return;
}
AftermathContext::get().register_shader(p_type, p_bytes, p_size);
#endif
}
void *Aftermath::get_internal_parameter(AftermathInternalParameterType p_type) {
#ifdef AFTERMATH_ENABLED
AftermathContext &ctx = AftermathContext::get();
switch (p_type) {
case AFTERMATH_INTERNAL_PARAM_VK_REQUIRED_EXTENSIONS:
return (void *)ctx.vk_required_extensions();
case AFTERMATH_INTERNAL_PARAM_VK_DEVICE_DIAGNOSTICS_CONFIG:
return ctx.vk_device_diagnostics_config();
}
#endif
return nullptr;
}