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nvidia-rtx-godot / doc / classes / TextureCubemapArrayRD.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureCubemapArrayRD" inherits="TextureLayeredRD" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture Array for Cubemaps that is bound to a texture created on the [RenderingDevice].
	</brief_description>
	<description>
		This texture class allows you to use a cubemap array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
		[b]Note:[/b] [TextureCubemapArrayRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [CubemapArray] instead.
	</description>
	<tutorials>
		<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
	</tutorials>
</class>