<?xml version="1.0" encoding="UTF-8" ?>
<class name="Streamline" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Streamline interface.
</brief_description>
<description>
Global streamline interface, facilitates advanced graphics features.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_capability">
<return type="bool" />
<param index="0" name="capability_type" type="int" enum="StreamlineCapabilityType" />
<description>
Enumerate various capabilities related to Streamline. See [enum StreamlineCapabilityType] for types.
</description>
</method>
<method name="set_parameter">
<return type="void" />
<param index="0" name="parameter_type" type="int" enum="StreamlineParameterType" />
<param index="1" name="value" type="Variant" />
<description>
Set various parameters related to Streamline. See [enum StreamlineParameterType] for types.
</description>
</method>
</methods>
<constants>
<constant name="STREAMLINE_PARAM_REFLEX_MODE" value="0" enum="StreamlineParameterType">
Enable/Disable reflex. Set parameter to 0.0 to disable, 1.0 to enable, 2.0 to enable with low latency boost.
</constant>
<constant name="STREAMLINE_PARAM_REFLEX_FRAME_LIMIT_US" value="1" enum="StreamlineParameterType">
Do frame limiting using Streamline Reflex, improving latency. Example: Set to 16666.7 for 60 FPS. (1000000/60 = 16666.7 us = 16.67 ms)
</constant>
<constant name="STREAMLINE_PARAM_DLSS_PRESET" value="2" enum="StreamlineParameterType">
The default DLSS preset to use.
Valid values: ?,F,G,H,I,J,K,L,M,N,O
</constant>
<constant name="STREAMLINE_PARAM_DLSS_RR_PRESET" value="3" enum="StreamlineParameterType">
The default DLSS Ray Reconstruction preset to use.
Valid values: ?,D,E,F,G,H,I,J,K,L,M,N,O
</constant>
<constant name="STREAMLINE_CAPABILITY_DLSS" value="0" enum="StreamlineCapabilityType">
Whether Streamline reports that NVIDIA DLSS upscaling is supported.
</constant>
<constant name="STREAMLINE_CAPABILITY_DLSS_G" value="1" enum="StreamlineCapabilityType">
Whether Streamline reports that NVIDIA DLSS frame generation is supported.
</constant>
<constant name="STREAMLINE_CAPABILITY_NIS" value="4" enum="StreamlineCapabilityType">
Whether Streamline reports that NVIDIA Image Scaling upscaling is supported.
</constant>
<constant name="STREAMLINE_CAPABILITY_REFLEX" value="2" enum="StreamlineCapabilityType">
Whether Streamline reports that NVIDIA Reflex is supported.
</constant>
<constant name="STREAMLINE_CAPABILITY_PCL" value="3" enum="StreamlineCapabilityType">
Whether Streamline reports that PCL metrics are supported.
</constant>
</constants>
</class>