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nvidia-rtx-godot / doc / classes / PopupPanel.xml

23 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PopupPanel" inherits="Popup" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A popup with a panel background.
	</brief_description>
	<description>
		A popup with a configurable panel background. Any child controls added to this node will be stretched to fit the panel's size (similar to how [PanelContainer] works). If you are making windows, see [Window].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureFilter" default="4" />
		<member name="canvas_item_default_texture_repeat" type="int" setter="set_default_canvas_item_texture_repeat" getter="get_default_canvas_item_texture_repeat" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureRepeat" default="3" />
		<member name="transparent" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
		<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" overrides="Viewport" default="true" />
	</members>
	<theme_items>
		<theme_item name="panel" data_type="style" type="StyleBox">
			[StyleBox] for the background panel.
		</theme_item>
	</theme_items>
</class>